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Re: Recovering "Lost" OXPs

Posted: Tue Mar 18, 2025 6:32 pm
by Cholmondely
Oh!

And this, too:
Griff wrote: Fri May 07, 2021 2:19 pm
I've no objections at all to any of my oxp files getting re-released or edited or anything like that :) if stuff gets lost, give me a nudge on the forums i'm sure i can dig it up from somewhere

Re: Recovering "Lost" OXPs

Posted: Tue Mar 25, 2025 4:40 pm
by ALEX_M
Hi!

Sensible Lasers OXP ver. 1
Date: November 7th, 2011
Author: Wildeblood
https://drive.google.com/drive/folders/ ... sp=sharing

TurboAnaconda.oxp
Version 1.1, 20th October 2011
Commander MacSeumas
https://drive.google.com/drive/folders/ ... sp=sharing

Re: Recovering "Lost" OXPs

Posted: Tue Mar 25, 2025 5:30 pm
by Cholmondely
ALEX_M wrote: Tue Mar 25, 2025 4:40 pm
Hi!

Sensible Lasers OXP ver. 1
Date: November 7th, 2011
Author: Wildeblood
https://drive.google.com/drive/folders/ ... sp=sharing

TurboAnaconda.oxp
Version 1.1, 20th October 2011
Commander MacSeumas
https://drive.google.com/drive/folders/ ... sp=sharing
Gosh!

Welcome to our Bulletin Board! Appearing 10 years after registration is probably the record! (Are we really that scary? :shock: )

Thanks for these!

I'll weave them into the appropriate pages of our wiki!

Re: Recovering "Lost" OXPs

Posted: Tue Mar 25, 2025 5:39 pm
by Wildeblood
ALEX_M wrote: Tue Mar 25, 2025 4:40 pm
Hi!

Sensible Lasers OXP ver. 1
Date: November 7th, 2011
Author: Wildeblood
https://drive.google.com/drive/folders/ ... sp=sharing
Thank you, Alex.

Re: Recovering "Lost" OXPs

Posted: Tue Mar 25, 2025 5:43 pm
by Cholmondely
Wildeblood wrote: Tue Mar 25, 2025 5:39 pm
:shock: :lol: :lol: :lol: :lol:
Why the laughter?

I frequently play v.1.77.1 - it looks jolly useful!

Nor had I realised that one of your OXPs made the jump into Vanilla game code.

Re: Recovering "Lost" OXPs

Posted: Tue Mar 25, 2025 5:51 pm
by Wildeblood
Cholmondely wrote: Tue Mar 25, 2025 5:43 pm
Why the laughter?
What laughter? Have you been drinking? :shock: :lol: :lol: :lol: :lol:

Re: Recovering "Lost" OXPs

Posted: Tue Apr 15, 2025 9:23 am
by Cholmondely
Does anyone have any of the 4 editions of Smivs's ToughGuys?

None of the download links work

Re: Recovering "Lost" OXPs

Posted: Tue Apr 22, 2025 6:39 pm
by Cholmondely
I'm presuming that this "Griff's Krait" is different from the one listed on our Expansions Manager:
Griff wrote: Tue Oct 15, 2013 7:47 am
if you haven't already got it grab Eric Walch's update of this oxp https://app.box.com/shared/i9aznk80x9/1 ... /440935708 rather than my release - Eric's update has some amazing scripting going on in it that makes the external subentity equipment on the ship behave properly - eg shoot off the fuel injectors and the krait can't use them anymore etc!
The link seems broken.

Does anybody have a copy of this one?

Re: Recovering "Lost" OXPs

Posted: Wed Apr 30, 2025 9:44 pm
by Griff
I don't have a copy of Eric's oxp, but it looks like his script work got implemented in the version in the downloads section of the ships wiki page
https://wiki.alioth.net/index.php/Griff_Krait

To be honest I thought there was an even later version than that one with normal mapping added, couldn't find it though, will keep digging - it might be in my old box account

Re: Recovering "Lost" OXPs

Posted: Mon May 19, 2025 12:49 pm
by Cholmondely
Zieman wrote: Fri Nov 06, 2009 12:59 pm
ClymAngus wrote:
Anyway this is the FINAL call for people to stake their claim on the ooniverse!
Well, I'm doing an OXP that comes with a bunch of ships and 8 unique systems, so it would be nice if you could "reserve" a group of 8 stars as "Far Arm star cluster" for me... It can be in any galaxy and even (part of) an isolated group.
Zieman wrote: Thu Jan 14, 2021 2:55 pm
montana05 wrote: Mon Jan 04, 2021 12:00 pm
[EliteWiki] Far Arm ships V 3.01 is now available on the expansion manager and additionally here: Far Arms Ship 3.01. This is the original OXP (2012), no fixes or improvements have been added (yet).
Thank you very much!
Zieman,

did anything ever come of your idea for a Far Arm mission?

What was it supposed to be?

Re: Recovering "Lost" OXPs

Posted: Mon Jun 09, 2025 7:45 am
by Cholmondely
Here's another with a broken link:
Staer9 wrote: Thu Apr 21, 2011 11:39 am
The thargoid hunter is finished, new smooth texture... however, for some strange reason, no matter what I do it won't work in the game, I followed exactly the same procedure that I did with the others but it wont appear in demoships or anything. why?
it can be downloaded here: http://www.4shared.com/file/iOspaMUx/Th ... eroxp.html
this is a test release, it is not playable due to some bugs, dont download this oxp if you want to fly it (for the final oxp it will be npc only)
Image

Re: Recovering "Lost" OXPs

Posted: Mon Jun 30, 2025 11:17 pm
by Bicorn
Question - does the Baakili Far Trader version 2.0 (the one linked on the wiki, which seems to be the latest version available) work with the current version of Bigships (1.4, the one in the manager)?

Re: Recovering "Lost" OXPs

Posted: Mon Jun 30, 2025 11:36 pm
by Cholmondely
Looks to me like "no".

https://ooliteproject.github.io/oolite- ... Ships.html

BigShips is usually listed as a "Required Expansion" in the Manifest (Manifest.plist). And there seems to be no mention of it on the rest of the page.

Re: Recovering "Lost" OXPs

Posted: Tue Jul 01, 2025 9:41 am
by Bicorn
Cholmondely wrote: Mon Jun 30, 2025 11:36 pm
Looks to me like "no".

https://ooliteproject.github.io/oolite- ... Ships.html

BigShips is usually listed as a "Required Expansion" in the Manifest (Manifest.plist). And there seems to be no mention of it on the rest of the page.
Aw, that's a shame. I really wanted to meet the Baakili, they sounded interesting.

Re: Recovering "Lost" OXPs

Posted: Tue Jul 01, 2025 9:46 am
by Cholmondely
Bicorn wrote: Tue Jul 01, 2025 9:41 am
Aw, that's a shame. I really wanted to meet the Baakili, they sounded interesting.
The OXP should work just fine without BigShips - have you tried it out?