Re: Recovering "Lost" OXPs
Posted: Tue Mar 18, 2025 6:32 pm
For information and discussion about Oolite.
https://bb.oolite.space/
Gosh!ALEX_M wrote: ↑Tue Mar 25, 2025 4:40 pmHi!
Sensible Lasers OXP ver. 1
Date: November 7th, 2011
Author: Wildeblood
https://drive.google.com/drive/folders/ ... sp=sharing
TurboAnaconda.oxp
Version 1.1, 20th October 2011
Commander MacSeumas
https://drive.google.com/drive/folders/ ... sp=sharing
Thank you, Alex.ALEX_M wrote: ↑Tue Mar 25, 2025 4:40 pmHi!
Sensible Lasers OXP ver. 1
Date: November 7th, 2011
Author: Wildeblood
https://drive.google.com/drive/folders/ ... sp=sharing
Why the laughter?
What laughter? Have you been drinking?
The link seems broken.Griff wrote: ↑Tue Oct 15, 2013 7:47 amif you haven't already got it grab Eric Walch's update of this oxp https://app.box.com/shared/i9aznk80x9/1 ... /440935708 rather than my release - Eric's update has some amazing scripting going on in it that makes the external subentity equipment on the ship behave properly - eg shoot off the fuel injectors and the krait can't use them anymore etc!
Zieman wrote: ↑Fri Nov 06, 2009 12:59 pmWell, I'm doing an OXP that comes with a bunch of ships and 8 unique systems, so it would be nice if you could "reserve" a group of 8 stars as "Far Arm star cluster" for me... It can be in any galaxy and even (part of) an isolated group.ClymAngus wrote:Anyway this is the FINAL call for people to stake their claim on the ooniverse!
Zieman,Zieman wrote: ↑Thu Jan 14, 2021 2:55 pmThank you very much!montana05 wrote: ↑Mon Jan 04, 2021 12:00 pmFar Arm ships V 3.01 is now available on the expansion manager and additionally here: Far Arms Ship 3.01. This is the original OXP (2012), no fixes or improvements have been added (yet).