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Re: Screenshots

Posted: Tue Aug 14, 2012 10:43 pm
by Svengali
Image

Nearly there...

Re: Screenshots

Posted: Wed Aug 15, 2012 1:26 pm
by Zieman
Whoa... 8)
Me wanna!

Re: Screenshots

Posted: Thu Aug 16, 2012 3:51 pm
by maik
I so want to see this... immensely looking forward to this OXP!

Re: Screenshots

Posted: Fri Aug 17, 2012 8:25 am
by Rxke
Whoa! :shock:

wut...

I'm 42 years old and what is this?

:lol:

Re: Screenshots

Posted: Fri Aug 17, 2012 9:29 pm
by Cody
The pros and cons of saving some poor trader called Vivian from a large gang of bandits: 34t of booty - and a repair bill of over 80k!

Image

Re: Screenshots

Posted: Sat Aug 18, 2012 7:07 am
by Commander McLane
A broken military shield enhancer is always an "ouch" moment. :evil:

Re: Screenshots

Posted: Sat Aug 18, 2012 9:19 am
by Svengali
El Viejo wrote:
The pros and cons of saving some poor trader called Vivian from a large gang of bandits: 34t of booty - and a repair bill of over 80k!
Rolling Thunder strikes again.

@Rxke, maik and Zieman
Cheers. I'll make it available as demo when I'm done with it. It currently only works with trunk and CCL1.6.1, but I guess it will be possible to do a v1.76,1 version. A few things are still on my todo list (the water shader is one of them), but Ironfist has run it on his his box (muchas gracias) already. The wole thing is meant as appetizer for animations - Oolite can do really cool things and animations are a very interesting aspect. And when comparing the filesizes and flexibility with videos then it gets clear that it is the way to go.

Re: Screenshots

Posted: Sat Aug 18, 2012 5:43 pm
by Rxke
wow, that sounds more than good, in my book!

Re: Screenshots

Posted: Sat Aug 18, 2012 8:26 pm
by Shipbuilder
I was wondering if anyone had a screenshot of the Liberator that they could post (I understand this is included in Random hits).

Re: Screenshots

Posted: Sat Aug 18, 2012 9:39 pm
by Commander McLane
There you are:
Image

Image
These are screenshots of The Liberator from my personal modified version of Sabre's original OXP, which fixes some issues with the original. It doesn't fix the main issue, however, i.e. that the ship is too high for a standard docking bay.

Re: Screenshots

Posted: Sat Aug 18, 2012 9:58 pm
by Smivs
Nice! I always liked the Liberator - great design.

Re: Screenshots

Posted: Sat Aug 18, 2012 9:59 pm
by Shipbuilder
Thanks Commander McLane I've never come across this ship in game as yet so was curious to see what it looks like in game.

Code: Select all

It doesn't fix the main issue, however, i.e. that the ship is too high for a standard docking bay.
Would it not be possible to run the DAT file through the DatScale.py converter to reduce the size ?

If not would a new smaller model be of interest to anyone ?

Re: Screenshots

Posted: Sat Aug 18, 2012 10:10 pm
by Commander McLane
Shipbuilder wrote:
It doesn't fix the main issue, however, i.e. that the ship is too high for a standard docking bay.
Would it not be possible to run the DAT file through the DatScale.py converter to reduce the size?
In principle, yes, if the subentities are equally shrunken. However, the OXP creator envisioned it to be in this size, and he may have had his reasons for that.

Re: Screenshots

Posted: Wed Aug 22, 2012 8:06 pm
by Tichy
nothing special... that's my alternate cobra mk3 with customized "discordian" decals :)

Eris
Image

Sacred Chao and pilot name
Image

...searching for fnords in the snoopers and spreading some good anarchy through the eight galaxies :lol:

Re: Screenshots

Posted: Wed Aug 22, 2012 9:10 pm
by Tricky
All hail Eris!