Also, the invalid enumerant error is a known issue and is under investigation. It does not however seem to affect anything, so for now you can disable the message, if it gets in the way of gameplay by editing logcontrol.plist in Resources/Config and changing the line that reads
Code: Select all
rendering.opengl.error = $error; // Test for and display OpenGL errors
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rendering.opengl.error = no; // Test for and display OpenGL errors
[Edit] Errm, yeah... mail would be nikbar2004 at yahoo dot com.
[Edit2] Corrected the displayed code.