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Re: Screenshots
Posted: Thu Jun 14, 2012 12:10 pm
by Fatleaf
Griff wrote:looks awesome! Lovely Flash Gordon style vibe coming off it
All it needs are sparks and smoke rising up from the back!!!
But great work
Re: Screenshots
Posted: Thu Jun 14, 2012 6:52 pm
by pagroove
Very nice ships and very nice textures gentleman.
.
Re: Screenshots
Posted: Fri Jun 15, 2012 2:54 am
by CommonSenseOTB
Smivs wrote:This is the next one for Dizzie's OXP. Meet the 'Matapang'.
Great work guys, reminds me of the silver ship from The Phantom Menace with its' swoopy lines. Like the texture. Excellent work Smivs!
Re: Screenshots
Posted: Sun Jun 17, 2012 10:08 am
by Smivs
Capt. Murphy wrote:Could you make the veins glow with an emission_map? If so it may be doable to vary the glow colour (emission_modulate_color
) via script to simulate pulsing. It could pulse very slowly normally, and more rapidly in combat. Not sure how effective it would look in practise, but might be worth a try?
Nice idea, Capt. Murphy
The glow is easy to do, and looks cool.
I'll have a look at scripting the emission_modulate_color as pulsing would be nice too. As I type this the wiki is down again (
) and I'll need to research this, but I'll keep you all posted on this.
Re: Screenshots
Posted: Sun Jun 17, 2012 12:56 pm
by maik
[quote="Smivs]As I type this the wiki is down again (
) and I'll need to research this, but I'll keep you all posted on this.[/quote]
At least for research you can use the
backup.
Re: Screenshots
Posted: Wed Jun 20, 2012 4:28 am
by Tricky
A Kirin-XM waiting in the long docking queue at Lave.
Doesn't look like it will fit...
Well, that's the easy bit...
Breathe in...
I wouldn't want to dock one of those manually.
Re: Screenshots
Posted: Fri Jun 22, 2012 11:08 pm
by Frame
El Viejo wrote:another_commander wrote:I'm not one who'd normally mix stuff from different places in my game...
Ditto, but I just had to fly Shipbuilder's Colonial Viper... a sweet fighter. I wonder where Frame is at with his Omega-class destroyer?
Its sort of done... it will make an appearence in the Phoenix OXP that im trying to get done..
Got the story outlined and all. Just working now the last pirate ship to make an appearence
and something else that would give away the story if i told you
.
Re: Screenshots
Posted: Fri Jun 22, 2012 11:15 pm
by Cody
Frame wrote:Its sort of done... it will make an appearence in the Phoenix OXP that im trying to get done..
Cool!
Re: Screenshots
Posted: Thu Jun 28, 2012 7:22 am
by Tricky
Both these are from 1.77.0.5036
Cargo: -5 TC (yes minus 5)
Waste of cargo space
Re: Screenshots
Posted: Thu Jun 28, 2012 7:51 am
by Smivs
Re the -5TC cargo capacity.
The cab shown is (I believe) from the Taxi Galactica OXP, and I note from your
post here that you have both this and my 'YellOo Cabs' OXP installed.
Early versions of my 'YellOo Cabs' OXP did have a -5TC capacity to prevent the selling of the passenger berth, but this exploited a bug within Oolite which was fixed for Oolite v1.76.
v2.0 of YellOo Cabs fixed this by preventing the sale of the berth by script, and as you have v2.0 installed you are OK as far as my OXP is concerned, but I wonder if Taxi Galactica was using the same Oolite bug for the same reason. If so, it might not have been updated to work correctly with Oolite v1.76.x .
Re: Screenshots
Posted: Thu Jun 28, 2012 8:21 am
by Tricky
Ah-ha! It's Dertien's Z_Groovy YellOo Cab Variety Pack.
Looks like an old version as the max_cargo is set to zero.
Thought it was originally to do with the new cargo space code in 1.77
Re: Screenshots
Posted: Thu Jun 28, 2012 8:28 am
by Smivs
Ah, that'll be it. I always forget about the Z-groovy version! (No offence, Dertien
)
Re: Screenshots
Posted: Thu Jun 28, 2012 10:28 am
by Pleb
That taxi is
much better looking than my one haha!
Though I could do with a better looking Taxi, perhaps one using the Griff Adder model and a retexture? The Taxi Station is also quite dated and old looking, but I can't bring myself to replace it as it reminds me of the old Constores (well it is an old Constore haha!)...
Re: Screenshots
Posted: Thu Jun 28, 2012 10:42 am
by Wildeblood
Pleb wrote:The Taxi Station is also quite dated and old looking, but I can't bring myself to replace it as it reminds me of the old Constores (well it is an old Constore haha!)...
While you were away, Dertien also got at Taxi Galactica and published a version with the taxi station based on the Griff constore. It looks good. He's not interested in scripting though, so it still has the old, broken script. See his website.
Re: Screenshots
Posted: Thu Jun 28, 2012 10:43 am
by Smivs
Am I the only person a bit confused about these Taxi Stations? I'd think you'd take a taxi to the planet from the main station, or vice versa, or from the main station perhaps to another system. These Taxi Stations are free-floating in space, so how do you get there if you need a taxi? Is there a bus service or something?