Re: BGS - The BackgroundSet
Posted: Sun Jan 13, 2013 12:10 am
Nice, Dizzy.
I guess the link should be placed on the BGS and/or Halsis Wiki page...
I guess the link should be placed on the BGS and/or Halsis Wiki page...
For information and discussion about Oolite.
https://bb.oolite.space/
Code: Select all
"[red_silence05]" = "silence05.ogg";
"[red_silence10]" = "silence10.ogg";
"[red_silence15]" = "silence15.ogg";
"[red_silence20]" = "silence20.ogg";
"[red_silence25]" = "silence25.ogg";
"[red_silence30]" = "silence30.ogg";
"[red_silence35]" = "silence35.ogg";
"[red_silence40]" = "silence40.ogg";
"[red_silence45]" = "silence45.ogg";
Code: Select all
this.chatterPool = ["[bgs_fxChatter0]","[red_silence45]","[bgs_fxChatter1]","[red_silence40]",
"[bgs_fxChatter2]","[red_silence35]","[bgs_fxChatter3]","[red_silence30]","[bgs_fxChatter4]",
"[red_silence25]","[bgs_fxChatter5]","[red_silence20]","[bgs_fxChatter6]","[red_silence15]",
"[bgs_fxChatter7]","[red_silence15]","[bgs_fxChatter8]","[red_silence15]","[bgs_fxChatter9]",
"[red_silence10]","[bgs_fxChatterA]","[red_silence10]","[bgs_fxChatterB]","[red_silence10]",
"[bgs_fxChatterC]","[red_silence10]","[bgs_fxChatterD]","[red_silence05]","[bgs_fxChatterE]",
"[red_silence05]","[bgs_fxChatterF]"];
Code: Select all
this.bgsCounter.chatterScatter = Math.ceil(((Math.random()*24)+1)/(l.length+1));
Every time I visit a rock hermit, I hit F4 just to hear the subtle sound effect (even though I know there are no contracts available - one day, I'll design an OXP for that)!Diziet Sma wrote:A soundtrack for the F4 screen. Something soft and not too distracting...
??? Silence ??? The music continues like on other screens...Diziet Sma wrote:You know what I just realised is missing from BGS? A soundtrack for the F4 screen. Something soft and not too distracting, if you know what I mean, so there isn't just silence. If it also played on any sub-screens as well, that would be great.
Nah .-) The more I think about it - probably you were referring to the fx part. Most other screens have a fx sound (e.g. the 'ping' on F7). The interface subscreens don't have it - only the music continues. This has to do with the way BGS checks things. For the docked fx stuff 'player' and 'player.ship' properties are checked, but the screenID is a property of the 'mission' object. I'll add some checks for the next version.Diziet Sma wrote:Hmm.. ok.. guess my memory is slipping.. again..
I think Svengali is in the process of moving some OXPs. Links removed!JeX wrote:To my horror I found that when trying to download the BGS 1.77 from box.net I am unable to because of bandwidth issues for that particular user.
BGS current version is at 1.6, not 1.77.JeX wrote:To my horror I found that when trying to download the BGS 1.77 from box.net
Thanks a lot. The links on the BGS wiki immediately sent me to the "bandwidth exceeded" error on box.net.El Viejo wrote:
Ok, obviously I meant the version compatible with Oolite 1.77 but thanks for the correction!JazHaz wrote:BGS current version is at 1.6, not 1.77.JeX wrote:To my horror I found that when trying to download the BGS 1.77 from box.net
I got quite a chuckle out of your little tale.. it reminded me of the time I wound up cutting a passenger-run really close.. it's written up here. If you feel inclined, we'd love to read a more detailed description of your adventure in the Tales from the Spacelanes thread.JeX wrote:I have been hooked ever since I took on a transportation mission and finishing it with 1 minute to spare on the deadline. I have never experienced that much adrenaline while playing ever, landing in the system, dodging pirates with guns blazing and throwing my ship into the docking entrance of the station in order to reach it in time. So awesome.