Finally finished the release version!
All 10 systems where hits take place are multi-planeted, Griffs BattleBots impleted (several sub-missions involving these and the Thargoids), Victims hidden in the systems, with clues to their locations in the Mission Briefings, new AIs for each character and a few Easter Eggs!
Still need to do a quick bit of coding to unlock the NPC ships, so there is a small chance of seeing some of them as pirates, police, military ships and traders once all the missions are completed. I'll also give the whole thing a final play-test in a Cobra III to make sure its not impossibley hard, but basically once Heretic finishes the Burger (bump
), it is ready to post on Oosat.
Final Version:-
- 16 new missions.
- 32 new NPC ships (plus 4 Modded Guest Ships).
- 10 new multi-planet Systems.
- 1 new item of player equipment (is awarded cannot be bought).
- 1 new item of NCP only equipment.
- 4 new NCP only weapons
- 35 hand-coded mission briefing screens (including 11 G7 News
broadcasts)
- 25 hand-coded mission descriptions.
- 120 new Ship Communications Hails.
- 63 new Planet Descriptions.
- 12 new Images.
From the readme:-
Background
--------------
In seedy space bars from Riedquat to Atoresra, hardened killers gather to drink fermented vegetable products and tell tales of blood-curdling terror.
At such gatherings, stories are swapped of a sinister organization known as "The Assassins Guild". This semi-mythical association is said to operate in Galaxy 7.
A killer who can secure membership of "The Brotherhood" can expect huge rewards, and the most unpleasant consequences for failure.
No self-respecting "laser for hire" should miss an opportunity to impress "The Guildmaster".
Main Features
----------------
16 interlinked missions and assassinations, lots of new NPC ships, new stations (including a destroyable station!), a new item of player equipment, 4 new weapons (NPC only), a Defence against the Q-mine is developed, 10 systems gain moons, planets, nebulas, and gas giants & 35 mission briefings with background images.
The OXP also attempts to give more "life" to Galxay 7 by featuring:- changing system descriptions (as the actions of both the player and NPCs alter the Oniverse), G7 News broadcasts (keeping the player up to date with Galatic Events), new interacting NPC powers (such as the Triads, the Mafia and the Guild itself), Scripted events and scripted battles (such as a Thargoid Invasion), Systems and fleets of ships controled by NPC powers, over 30 new characters (with unique comms. hails and flying individual ships) and to measure your skill as a hit-being, an Assassins Guild Rating alongside the normal Elite Federation Rating.
As the OXP makes some fairly major changes to the Ooniverse, to avoid conflicts with other OXP and native missions, Assassins missions and events will only occour in Galaxy 7. None of the code in this OXP changes anything outside G7!
Sorry about the cost in hyperdrives to get there, but don't worry, the Guild will make it worth your while. I needed a "blank Galaxy" to work on, given the numerous scripted features!
Installing & playing
----------------------
To play the OXP, unzip the download file. This will create a folder "Assassins-V1.0". Open this folder and you will see a folder named "Assassins.oxp" and a readme.
Move the Assassins.oxp folder to AddOns. Keep the readme somewhere safe! It is important that you read the readme before playing. Don't be put off by its size! The player information is quite short. After a page of spoiler warnings, is a walk-through of the OXP in scripting and coding terms. This is included to help other OXP desigers avoid conflicts. Players should read the player info.
The first event will happen when you are docked at any main station in Galaxy 7 and have more than 200 kills. No Assassins mission or event can happen without the player having a particular kill count.
The kill count requirement for Assassins missions is spaced roughly every 300 kills from 200 onwards. If you installed with 3,000+ kills, you would meet the kill count for all the events. Once kill count is met, a new event will happen once you have made a certain number of hyperspace jumps, provided you completed the previous mission.
Hang out in Galaxy 7, going about your ordinary Oolite buisness, and things will start happening to you...
When the name "Agent Wombat" means somthing to you, you will have seen everything the OXP does.