Re: [UPDATE RELEASE] Xeptatl's Sword OXP
Posted: Wed Dec 07, 2022 10:20 am
I've not forgotten about this. I've tentatively bamboozled poor old Massively Locked into helping me sort out the mess I made adding the Lib.oxp's extra PAD-pages (for Xeptatl himself and for the home system of the society, Sector6/Estebiin). When that's done - and I know where we stand regarding retextures (ie - if I should wait a bit more), I'll post it.
cbr: what are your views on the retextures?
Is that all-important sentinel station finished? Do you want to post it somewhere so that I can just bung it in to the .oxp? Or do you think that something more camouflaged is needed, so that what is there is currently best?
Would there be point in digging into any of the oxp's with extra asteroids in them? See the "Custom Paintjobs" gallery here.
(ZygoUgo's (2010)-13 has 7 textures for 4 rocks - and needs his resources oxp?;
Asteroid Storm (asteroids from 2011) has 35 including boulders?;
Griff's (2015? earlier?) has 24 excluding splinters and chunks)
Are there any other retextures you would like to add in?
And, generally speaking, does anybody know if there are any oxp's which should be excluded by the manifest.plist?
Telescope? Or Galactic Almanac? Specific über-ships? Specific weapons or equipment?
I can't exclude the cheat-oxp "Long Range Scanner" (no manifest.plist) - and it's not even on the Expansions Manager! But I see it as rather more of a Developer's tool, allowing immediate inspection of everything in the solar system.