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Re: Screenshots

Posted: Tue Jun 05, 2012 11:56 am
by Cody
Capt. Murphy wrote:
No more wishy-washy pastels on your Griff ship
After looking at that paint-job, I think I'd prefer the so-called 'wishy-washy pastels'. I'll stick with my custom paint-job.

Re: Screenshots

Posted: Tue Jun 05, 2012 12:04 pm
by Capt. Murphy
El Viejo wrote:
Capt. Murphy wrote:
No more wishy-washy pastels on your Griff ship
After looking at that paint-job, I think I'd prefer the so-called 'wishy-washy pastels'. I'll stick with my custom paint-job.
Don't worry El Viejo - said OXP will have it's 30K+ variants available in traditional pastel for the more discerning pilot such as yourself or a more vibrant option for the boy racers who like to act as pirate bait :twisted:

Re: Screenshots

Posted: Tue Jun 05, 2012 12:09 pm
by Cody
<chortles>

Re: Screenshots

Posted: Thu Jun 07, 2012 1:39 pm
by Smivs
Shipbuilder wrote:
To be perfectly honest I'm quite new at this 3D modelling and texturing so don't really know anything about normalmaping and lightmaping, (yet), other than I have heard of the terms.

Having said that I am picking more and more up each day so this is another topic for me to get my heard around along with shaders and more complex scripting. :?
A 'lightmap' (or emission_map as it is correctly called) simply adds lights to the ship and is a much easier and more versatile way to do the things you are currently using flashers for, and more! Illuminated cockpits/portholes, external flood and spot lights, glows on heat-exchangers, engines etc.
An emission_map is simply a .png image file just like the 'texture' (diffuse_map), and is specified in the materials section of the shipdata.plist. These also don't require a shader-capable computer, so everyone can enjoy nicely illuminated ships etc.
Take a look at my Smivs'Shipset, or any of my ship OXPs to see how they work. It's very straightforward, and making them is explained in detail in my Texturing Tutorial on the Wiki.

Re: Screenshots

Posted: Thu Jun 07, 2012 4:12 pm
by Shipbuilder
Thanks for the info Smivs I’ll definitely have a look through your shipset and texturing tutorial to get my heard around emission maps and see how you have pulled everything together (I’ve a lot to learn but this oxp writing should come with a government health warning …..it’s very addictive). :D

Re: Screenshots

Posted: Thu Jun 07, 2012 4:25 pm
by Smivs
Shipbuilder wrote:
this oxp writing should come with a government health warning …..it’s very addictive). :D
Ain't that the truth :D
You're welcome to PM me if you want any specific help or advice.

Re: Screenshots

Posted: Sat Jun 09, 2012 9:09 am
by Capt. Murphy
A selection of screenies made using Extended_Shipyards Test flight capability and Respray for Griff's

A two tone Cobra III.

Image
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Another Cobra III

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Two tone Stripey Asps.

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High Intensity Python.

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High Intensity Anaconda.

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Fer de lance.

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Fer de lance Boy racer.

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Re: Screenshots

Posted: Sat Jun 09, 2012 9:35 am
by Shipbuilder
Wow..... These screenshot look fantastic.

I especially love the texture on the station by the way.

Re: Screenshots

Posted: Sat Jun 09, 2012 9:57 am
by Capt. Murphy
The Coriolis/Dodo variants are Griff's work, the one with the sails is Thargoid's from Wildships.

All I've done is write a script to make it easy to tweak the values used by Griff's shaders to give the colour swashes in his ships.

Re: Screenshots

Posted: Mon Jun 11, 2012 7:40 am
by Albee
It's at times like these I really miss my scoop...

Image

Re: Screenshots

Posted: Mon Jun 11, 2012 8:39 am
by Wildeblood
Capt. Murphy wrote:
High Intensity Python.

Image
Brilliant. Do you have that in 1920 x 1200 pixels?

Re: Screenshots

Posted: Mon Jun 11, 2012 9:59 am
by Griff
wow, those new paintmaps look awesome Capt. Murphy!

Re: Screenshots

Posted: Mon Jun 11, 2012 3:07 pm
by Selezen
Wildeblood wrote:
Brilliant. Do you have that in 1920 x 1200 pixels?
Ditto...

Re: Screenshots

Posted: Tue Jun 12, 2012 4:12 am
by Capt. Murphy
Thanks guys,

Unfortunately my full screen resolution is only 1366 x 768 so that was the size of the original....which I didn't keep when I resized it for upload. I have got a couple that are similar (same ship, same station, slightly different positions) at 1366 x 768 if that is of any use?

Re: Screenshots

Posted: Tue Jun 12, 2012 7:59 am
by Selezen
Capt. Murphy wrote:
Thanks guys,

Unfortunately my full screen resolution is only 1366 x 768 so that was the size of the original....which I didn't keep when I resized it for upload. I have got a couple that are similar (same ship, same station, slightly different positions) at 1366 x 768 if that is of any use?
That would be lovely... :-)