Screenshots

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: Screenshots

Post by Griff »

wow, that looks amazingly good!
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Screenshots

Post by Diziet Sma »

Seconded! Nice work!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: Screenshots

Post by Smivs »

Good job...looks really stunning :)
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Re: Screenshots

Post by Svengali »

Yes, it looks superb.

Can you tell us a bit about vertex/face counts?
User avatar
Shipbuilder
---- E L I T E ----
---- E L I T E ----
Posts: 877
Joined: Thu May 10, 2012 9:41 pm
Location: Derby

Re: Screenshots

Post by Shipbuilder »

Wildeblood wrote:
Shipbuilder wrote:
A Constitution Class Heavy Cruiser resupplying a Kiota Habitat Station in the Oresque System.
Ya know, when I went to school, the Enterprise was a Constellation class starship. I hope the flashers atop the nacelles are red and green, and not both the same colour? (Green to starboard, red to port.)
This version Enterprise is the one from Star Trek 2 and 3 which I am 99% sure was a Constitution Class. I know the class changed later in the film series and spin offs and in the next generation was a Galaxy Class.

With regard to the flashers I don't have any particular preference. I modelled it based on footage on YouTube where both were white so I have used yellow which is just about as close to white as I can get using XML code (I understand you can specify white flashers now in OpenStep but guess that you can't mix and match).

As I can’t get the white I want using XML, (Unless anyone out their can tell me different), I'll probably think about tweaking the nacelles flasher colours to red and green tomorrow.
The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
User avatar
Shipbuilder
---- E L I T E ----
---- E L I T E ----
Posts: 877
Joined: Thu May 10, 2012 9:41 pm
Location: Derby

Re: Screenshots

Post by Shipbuilder »

Svengali wrote:
Yes, it looks superb.

Can you tell us a bit about vertex/face counts?
Thanks guys - glad you all like the look of the ship.

With regard to the vertex/face counts the .dat file gives 2425 verts and 4718 faces.
The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Screenshots

Post by Commander McLane »

Shipbuilder wrote:
With regard to the flashers I don't have any particular preference. I modelled it based on footage on YouTube where both were white so I have used yellow which is just about as close to white as I can get using XML code (I understand you can specify white flashers now in OpenStep but guess that you can't mix and match).
Not true. You can declare white flashers with the new style subentitity definition (as opposed to the old style which you may still be using). Whether you do that in XML or OpenStep is entirely up to your liking. Both syntaxes are totally convertible into each other and carry no practical differences whatsoever.

Don't get too deep into a fake controversy between OpenStep and XML. Personally I think that both have their advantages and disadvantages. Personally, I prefer XML for shipdata, because it allows for a greater variety in value types. For instance you can have integers and real numbers, and you can have booleans, which is not possible in OpenStep. But Oolite converts all these into something it can use all by itself, so you don't really need to care. At the end of the day, OpenStep and XML are totally and completely interchangeable. It really doesn't matter which one you use. There is not the slightest little bit which you could only do in one of the formats.
User avatar
Shipbuilder
---- E L I T E ----
---- E L I T E ----
Posts: 877
Joined: Thu May 10, 2012 9:41 pm
Location: Derby

Re: Screenshots

Post by Shipbuilder »

Hi Commander McLane - Thanks for the feedback.

You're right I have been using the old style XML code.

For clarity would you mind providing an example of how I would specify the following flasher using the new style code ? I have attached the old style code below for info.

The flasher has: -
Co-ordinates 2.5, -3.1 and 30.8
Hue of 30 which corresponds to orange
Frequency of 0 which corresponds to always on.
Phase of 1 (Not applicable in this case as the flasher is constantly on rather than flashing.
Size of 2 units.

Code: Select all

			<string>*FLASHER* 2.5 -3.1 30.8 30 0 1 2.0</string>
Last edited by Shipbuilder on Tue May 29, 2012 9:41 pm, edited 1 time in total.
The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Re: Screenshots

Post by Selezen »

Shipbuilder wrote:
Wildeblood wrote:
Ya know, when I went to school, the Enterprise was a Constellation class starship.
This version Enterprise is the one from Star Trek 2 and 3 which I am 99% sure was a Constitution Class. I know the class changed later in the film series and spin offs and in the next generation was a Galaxy Class.
Original Series Enterprise was Constitution-class. It was refitted and upgraded between the end of the series and ST:TMP and was classified as Constitution-class (Refit). After the original's destruction in ST3, the new replacement was still a Constitution-class (Refit). Some sources (normally those based on Franz Joseph publications) erroneously call the Enterprise-A an "Enterprise-class", claiming that it was an original ship of a new class, but canon sources state that after Kirk and crew saved the world and it became known that Kirk would get another command, the USS Yorktown had just finished a refit and was rechristened Enterprise.

Constellation Class is the class of ship the Stargazer, Picard's first command, belongs to.

TNG Enterprise is Galaxy class.

The sad thing is, I didn't have to research or look up any of this. Think of that what you will.
User avatar
CaptSolo
---- E L I T E ----
---- E L I T E ----
Posts: 909
Joined: Wed Feb 23, 2011 10:08 pm
Location: Preying Manta
Contact:

Re: Screenshots

Post by CaptSolo »

Got to love the Cargo Shepherd! 20 pods and one metal fragment for my 'now empty' cargo hold.
Image
User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 908
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: Screenshots

Post by Pleb »

Selezen wrote:
The sad thing is, I didn't have to research or look up any of this. Think of that what you will.
That's okay, I could have told you that as well... :lol:

To be even more sad, here is a list without me even checking:

Enterprise NX-01 - NX Class
USS Enterprise NCC-1701: Constitution Class
USS Enterprise NCC-1701-A: Constitution Class (Refit)
USS Enterprise NCC-1701-B: Excelsior Class (Refit)
USS Enterprise NCC-1701-C: Ambassador Class
USS Enterprise NCC-1701-D: Galaxy Class
USS Enterprise NCC-1701-E: Sovereign Class
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3

Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Re: Screenshots

Post by Selezen »

It's not very often I actually have a screenshot to share, but I've been working on something during the last couple of lunch breaks at work that I wanna let you in on!

Image

Call it a sneak preview. ;-)

I think all I have left to do is write some rules and it should be ready.
User avatar
Pleb
---- E L I T E ----
---- E L I T E ----
Posts: 908
Joined: Sun Apr 29, 2012 2:23 pm
Location: United Kingdom

Re: Screenshots

Post by Pleb »

Selezen wrote:
I think all I have left to do is write some rules and it should be ready.
Is this Oolite: The Board Game? Wow this looks amazing, whatever it is I am very intrigued!
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3

Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Screenshots

Post by Commander McLane »

This is soooo sweet! :D

Your third MadCap game?
User avatar
Disembodied
Jedi Spam Assassin
Jedi Spam Assassin
Posts: 6885
Joined: Thu Jul 12, 2007 10:54 pm
Location: Carter's Snort

Re: Screenshots

Post by Disembodied »

I like the double-sided counters – clever! Looks really interesting. 8)
Post Reply