Screenshots

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Re: Screenshots

Post by DaddyHoggy »

Does this mean we'll find one of the Babylon Stations somewhere? (Babylon 4 perhaps?)
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Re: Screenshots

Post by Fatleaf »

Frame, I can see why this is taking its time to be released. But when it does it will be brilliant. It looks amazing.
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Re: Screenshots

Post by Svengali »

After some more work on the shaders

Image

The moon is cubemapped now (the texture is taken from Cmd.Cheyds DH-Systems for this test and adjusted with the scenes color). Shadows are still a greyscale map (applied to the water and landscape). Additionally I'm experimenting with clouds, but it's a difficult task without blending.
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Re: Screenshots

Post by DaddyHoggy »

Svengali wrote:
After some more work on the shaders

Image

The moon is cubemapped now (the texture is taken from Cmd.Cheyds DH-Systems for this test and adjusted with the scenes color). Shadows are still a greyscale map (applied to the water and landscape). Additionally I'm experimenting with clouds, but it's a difficult task without blending.
:shock: :shock: :shock: :shock: 8) 8) 8) 8)

You're the best Svengali. :)
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Re: Screenshots

Post by maik »

This. Looks. Incredible. :shock:
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Re: Screenshots

Post by pagroove »

Wow something for planetfall :).
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Re: Screenshots

Post by Greyth »

That's beautiful
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Re: Screenshots

Post by Griff »

Wow that's amazing Svengali! So have you done this by placing the 'camera' somewhere in the system then building this world around it using models & sub entities? If so are we on our way to being able to have a docking tunnel fly though sequence? :drool emoticon:
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Re: Screenshots

Post by Svengali »

Griff wrote:
Wow that's amazing Svengali! So have you done this by placing the 'camera' somewhere in the system then building this world around it using models & sub entities? If so are we on our way to being able to have a docking tunnel fly though sequence? :drool emoticon:
:-) The Camera is still [0,0,0], only the 'scene' and the light position moved (easily controllable by scripts).

The docking tunnel thing... hmm... the breakpattern is hardcoded, so only after docking a screen could show such a scene.
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Re: Screenshots

Post by Cody »

Having been prompted to visit Zaquesso, here is a nice view of Crater Lakes Wilderness Reserve, courtesy of Povray Planets:

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Re: Screenshots

Post by Cmd. Cheyd »

Svengali wrote:
The moon is cubemapped now (the texture is taken from Cmd.Cheyds DH-Systems for this test and adjusted with the scenes color).
Ahh... So you were the one who downloaded that texture. You had me wondering, as the part of the site you used to do that isn't linked any of the main pages, and has not been released for "public" use. You had me wondering if someone had somehow managed to stumble across it or something. Glad you found it useful. And just to make sure it's crystal clear - I don't mind you having utilized it. I need to finish it up and 'release' that area some day...
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Re: Screenshots

Post by Svengali »

Cmd. Cheyd wrote:
Svengali wrote:
The moon is cubemapped now (the texture is taken from Cmd.Cheyds DH-Systems for this test and adjusted with the scenes color).
Ahh... So you were the one who downloaded that texture. You had me wondering, as the part of the site you used to do that isn't linked any of the main pages, and has not been released for "public" use. You had me wondering if someone had somehow managed to stumble across it or something. Glad you found it useful. And just to make sure it's crystal clear - I don't mind you having utilized it. I need to finish it up and 'release' that area some day...
Yep - it was me .-) The whole thing is still in alpha state, but the goal is to create some shaders for cutscenes. Your textures are really awesome and it would be so cool to see the cubemapped planets/moons ingame, Cmd. Cheyd!
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Re: Screenshots

Post by Griff »

found a station pointing away from the sun, couldn't resist slowing down the TAF to a crawl and drifitng in at a snails pace - really made the station seem huge
Image
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Re: Screenshots

Post by DaddyHoggy »

Griff wrote:
found a station pointing away from the sun, couldn't resist slowing down the TAF to a crawl and drifitng in at a snails pace - really made the station seem huge
<snip>
Beautiful Picture Griff!
Last edited by DaddyHoggy on Mon Mar 12, 2012 1:30 pm, edited 1 time in total.
Reason: removed duplicate link to pic
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Re: Screenshots

Post by Svengali »

Hey - cool piccie, Griff!
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