Re: The Shipyard at the End of the Ooniverse. Modeller's b
Posted: Sun Mar 10, 2013 5:38 pm
Nice comeback! I'll pay that..
For information and discussion about Oolite.
https://bb.oolite.space/
Sounds good, I am sure I am not the only one who needs a "Shaders for Dummies" guide! }:] I actually have the emission maps mostly figured out now, but my onboard video can't do the other shaders. As it is, I have to turn off the glowies just to actually play the game. }:[Shipbuilder wrote:@ Paradox - I am currently putting together a guide on how to incorporate emission maps and shaders in to ship OXPs.
Perhaps this may help.
I thank you sir. }:] I know they are not "Elitish", but they are fun! The Crazy Train is an interesting vehicle to fly. It reminds me of Yosemite Sam riding the camel and yelling "whoa camel... WHOA CAMEL... WHOA CAMEL!!!"... " SPLAT! (found it! http://www.youtube.com/watch?v=hBhlQgvHmQ0) Or that old country and western song "Give Me Forty Acres And I'll Turn This Rig Around..." Great fun watching pirates try to mass-lock me as I almost pass them completely before the train slows down! };] It's a fast ship, but it does drive like a... um... well, train! };]Shipbuilder wrote:You have some good designs there Paradox.
I also like the graffiti effect.
Crash dump does not reveal anything to me.Internal error - log written to /home/spara/wings_crash.dump
Click a mouse button to continue working
Version: 1.4.1
Window: {autouv,1}
Reason: {function_clause,
[{gl,send_bin,[[0,1,1,2,2,0]],[{file,"gen/gl.erl"},{line,299}]},
{gl,drawElements,4,[{file,"gen/gl.erl"},{line,4129}]},
{lists,foreach,2,[{file,"lists.erl"},{line,1313}]},
{auv_texture,'-pass/2-fun-4-',5,
[{file,"auv_texture.erl"},{line,785}]},
{lists,foreach,2,[{file,"lists.erl"},{line,1313}]},
{auv_texture,get_texture,8,[{file,"auv_texture.erl"},{line,432}]},
{auv_texture,render_image,4,
[{file,"auv_texture.erl"},{line,365}]},
{auv_texture,get_texture,2,
[{file,"auv_texture.erl"},{line,308}]}]}
Short stack trace:
[]
Long stack trace:
[{auv_texture,render_image,4,[{file,"auv_texture.erl"},{line,375}]},
{auv_texture,get_texture,2,[{file,"auv_texture.erl"},{line,308}]},
{wpc_autouv,handle_event_3,2,[{file,"wpc_autouv.erl"},{line,674}]},
{wings_wm,handle_event,3,[{file,"wings_wm.erl"},{line,817}]},
{wings_wm,send_event,2,[{file,"wings_wm.erl"},{line,789}]},
{wings_wm,do_dispatch,2,[{file,"wings_wm.erl"},{line,691}]},
{lists,foreach,2,[{file,"lists.erl"},{line,1313}]},
{wings_wm,'-redraw_all/0-fun-1-',1,[{file,"wings_wm.erl"},{line,706}]}]
Followed exactly what you did and like Zieman, I didn't get a crash dump.spara wrote:EDIT: Tested on another Debian install and there it works, so the problem is in my system. I'll leave this here, if someone else faces the same problem.
-----
I've never really used Wings3d before and I'm starting to get really frustrated . Am I doing something wrong or is there something wrong with my setup? Here's what happens:
* I create a shape (tetrahedron for example).
* Then I mark a few edges as hard.
* Then I switch to faces, select all, right click and select "UV Mapping." This leads me to AutoUV Segmenting
* Then I right click, select "Continue" and select "Unfolding." This gives me the unfolded object.
* Then I right click and select "Create Texture." This leads to Draw Options.
* Then I click ok and get:
Internal error - log written to /home/spara/wings_crash.dump
Click a mouse button to continue working
Wow just spotted these - fantastic work! - the planet express ship is amazing! i'm sure there's glsl 'cel shader' examples out there on the web, i'll have a look to see if any of them are easily adaptable to oolite, they would be perfect for this shipParadox wrote:...Here's some of my projects so far..
I did those a few months ago. There didn't seem to be too much interest in them, so I never finalized them for release. They are flying around in my Ooniverse however. If you want them, let me know and I will make them accessible, and you can tweak them however you like. };]Griff wrote:Wow just spotted these - fantastic work! - the planet express ship is amazing! i'm sure there's glsl 'cel shader' examples out there on the web, i'll have a look to see if any of them are easily adaptable to oolite, they would be perfect for this ship
Paradox wrote:There didn't seem to be too much interest in them, so I never finalized them for release.