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Re: [Release] Spicy Hermits
Posted: Mon Nov 05, 2018 8:37 pm
by Norby
I think up to 10k and a higher energy recharge. NPC Shields also a good idea when available.
Re: [Release] Spicy Hermits
Posted: Thu Dec 01, 2022 2:56 pm
by Cholmondely
Just a
link to pondering the consequences of Limbo's views on RH's (how many would be fully oxygenated?).
Re: [Release] Spicy Hermits
Posted: Thu Dec 01, 2022 9:21 pm
by limbo
Cholmondely wrote: ↑Thu Dec 01, 2022 2:56 pm
Just a
link to pondering the consequences of Limbo's views on RH's (how many would be fully oxygenated?).
you probably shouldnt pay too much attention to me... i am still wandering around trading computers for furs in the first galaxy.
baically drinking deep of the vanilla game. only recently started delivering mud hockey videos.
Re: [Release] Spicy Hermits
Posted: Thu Dec 01, 2022 9:32 pm
by Cody
limbo wrote: ↑Thu Dec 01, 2022 9:21 pm... only recently started delivering mud hockey videos.
Once you've built your rep up, being an interstellar courier can be very rewarding... and dangerous!
Re: [Release] Spicy Hermits
Posted: Thu Dec 01, 2022 9:49 pm
by limbo
Cody wrote: ↑Thu Dec 01, 2022 9:32 pm
limbo wrote: ↑Thu Dec 01, 2022 9:21 pm... only recently started delivering mud hockey videos.
Once you've built your rep up, being an interstellar courier can be very rewarding... and dangerous!
i dislike that assasins are not worth credits.
once i have played a bit more i will probably grab the new cargo space 'doubler' so i can do cargo runs. nostalgia keeps me in my cobra mk111