I think up to 10k and a higher energy recharge. NPC Shields also a good idea when available.spara wrote:But how much?
[Release] Spicy Hermits
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- Norby
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Re: [Release] Spicy Hermits
- Cholmondely
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Re: [Release] Spicy Hermits
Just a link to pondering the consequences of Limbo's views on RH's (how many would be fully oxygenated?).
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: [Release] Spicy Hermits
you probably shouldnt pay too much attention to me... i am still wandering around trading computers for furs in the first galaxy.Cholmondely wrote: ↑Thu Dec 01, 2022 2:56 pmJust a link to pondering the consequences of Limbo's views on RH's (how many would be fully oxygenated?).
baically drinking deep of the vanilla game. only recently started delivering mud hockey videos.
- Cody
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Re: [Release] Spicy Hermits
Once you've built your rep up, being an interstellar courier can be very rewarding... and dangerous!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [Release] Spicy Hermits
i dislike that assasins are not worth credits.
once i have played a bit more i will probably grab the new cargo space 'doubler' so i can do cargo runs. nostalgia keeps me in my cobra mk111