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Re: Factions OXP

Posted: Mon Jun 27, 2011 7:19 pm
by m4r35n357
Latest version 1.7

http://www.box.net/shared/j524hmaq8jiz18cjyxub

Changes:
Version 1.7
- Various AI tweaks, add a GalCop task force

Re: Factions OXP

Posted: Tue Jun 28, 2011 2:31 am
by Squeek
After reading what it was in the wiki, I thought it would be interesting to expand this OXP into a "Galcop is falling apart" OXP. one could raise fuel prices, increase pirate amounts/strength, maybe even make a few missions. If possible, one could alter some planet governments. It could be pretty interesting.

Re: Factions OXP

Posted: Tue Jun 28, 2011 5:06 am
by Wildeblood
Squeek wrote:
After reading what it was in the wiki, I thought it would be interesting to expand this OXP into a "Galcop is falling apart" OXP. one could raise fuel prices, increase pirate amounts/strength, maybe even make a few missions. If possible, one could alter some planet governments. It could be pretty interesting.
That could fit equally well into the Time Travel OXP I once suggested - you could go back in time to before GalCop was formed.

Re: Factions OXP

Posted: Tue Jun 28, 2011 8:55 am
by m4r35n357
Well in fact I'm at the stage of looking for ideas here, the fighting code is fairly stable and quite generic and could be applied to various combat situations outside the player/police/pirate scenario. I've mentioned previously that it can be used for ship balancing, it's a great source of test data ;)

The easiest way to customize it is to just substitute your own ship selection in shipdata.plist, any ship from any OXP you have installed is up for grabs.

Caduceus vs Star Jelly anyone?

Re: Factions OXP

Posted: Tue Jun 28, 2011 9:10 am
by m4r35n357
Squeek wrote:
After reading what it was in the wiki, I thought it would be interesting to expand this OXP into a "Galcop is falling apart" OXP. one could raise fuel prices, increase pirate amounts/strength, maybe even make a few missions. If possible, one could alter some planet governments. It could be pretty interesting.
Actually I sort of had Smivs' Tough Guys scenario partially in mind as I developed this, it definitely falls into the "loss of control" (Smivs has nicked all the good words ;)) class of OXPs.

Re: Factions OXP

Posted: Tue Jun 28, 2011 12:18 pm
by Staer9
Squeek wrote:
After reading what it was in the wiki, I thought it would be interesting to expand this OXP into a "Galcop is falling apart" OXP. one could raise fuel prices, increase pirate amounts/strength, maybe even make a few missions. If possible, one could alter some planet governments. It could be pretty interesting.
[lightbulb_moment] with damaged stations and graffiti everywhere... [/lightbulb_moment]

Re: Factions OXP

Posted: Tue Jun 28, 2011 12:27 pm
by DaddyHoggy
Staer9 wrote:
Squeek wrote:
After reading what it was in the wiki, I thought it would be interesting to expand this OXP into a "Galcop is falling apart" OXP. one could raise fuel prices, increase pirate amounts/strength, maybe even make a few missions. If possible, one could alter some planet governments. It could be pretty interesting.
[lightbulb_moment] with damaged stations and graffiti everywhere... [/lightbulb_moment]
Oh yes.... :)

Re: Factions OXP

Posted: Tue Jun 28, 2011 12:31 pm
by Smivs

Re: Factions OXP

Posted: Tue Jun 28, 2011 1:00 pm
by DaddyHoggy
Smivs wrote:
Indeed. All the best ideas come round at least twice!

Re: Factions OXP (Update)

Posted: Mon Jul 04, 2011 10:06 am
by m4r35n357
Version 1.8: http://www.box.net/shared/sntqjg51an7yfru8ygmc

See original post for more details

Re: Factions OXP (Update, version 1.9)

Posted: Fri Jul 22, 2011 6:36 pm
by m4r35n357
Version 1.9, See original post for more details or use link in sig

Re: Factions OXP (Update, version 1.10)

Posted: Fri Jul 29, 2011 11:18 am
by m4r35n357
Version 1.10, See original post for more details or use link in sig

Re: Factions OXP (Update, version 1.10)

Posted: Tue Sep 06, 2011 1:58 pm
by tinker
For information the wiki still points to the deleted v. 1.6.

Re: Factions OXP (Update, version 1.10)

Posted: Tue Sep 06, 2011 3:48 pm
by m4r35n357
tinker wrote:
For information the wiki still points to the deleted v. 1.6.
OK thanks for the reminder, I'll see if I can invoke a Wiki wizard . . .

Re: Factions OXP (Update, version 1.10)

Posted: Tue Sep 06, 2011 4:10 pm
by maik
m4r35n357 wrote:
tinker wrote:
For information the wiki still points to the deleted v. 1.6.
OK thanks for the reminder, I'll see if I can invoke a Wiki wizard . . .
You can.