Factions OXP (Update, version 1.11/1.12)
Moderators: winston, another_commander
Re: Factions OXP
Latest version 1.7
http://www.box.net/shared/j524hmaq8jiz18cjyxub
Changes:
Version 1.7
- Various AI tweaks, add a GalCop task force
http://www.box.net/shared/j524hmaq8jiz18cjyxub
Changes:
Version 1.7
- Various AI tweaks, add a GalCop task force
OXPs: Furball 1.8, Factions 1.12
Re: Factions OXP
After reading what it was in the wiki, I thought it would be interesting to expand this OXP into a "Galcop is falling apart" OXP. one could raise fuel prices, increase pirate amounts/strength, maybe even make a few missions. If possible, one could alter some planet governments. It could be pretty interesting.
- Wildeblood
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Re: Factions OXP
That could fit equally well into the Time Travel OXP I once suggested - you could go back in time to before GalCop was formed.Squeek wrote:After reading what it was in the wiki, I thought it would be interesting to expand this OXP into a "Galcop is falling apart" OXP. one could raise fuel prices, increase pirate amounts/strength, maybe even make a few missions. If possible, one could alter some planet governments. It could be pretty interesting.
Re: Factions OXP
Well in fact I'm at the stage of looking for ideas here, the fighting code is fairly stable and quite generic and could be applied to various combat situations outside the player/police/pirate scenario. I've mentioned previously that it can be used for ship balancing, it's a great source of test data
The easiest way to customize it is to just substitute your own ship selection in shipdata.plist, any ship from any OXP you have installed is up for grabs.
Caduceus vs Star Jelly anyone?
The easiest way to customize it is to just substitute your own ship selection in shipdata.plist, any ship from any OXP you have installed is up for grabs.
Caduceus vs Star Jelly anyone?
OXPs: Furball 1.8, Factions 1.12
Re: Factions OXP
Actually I sort of had Smivs' Tough Guys scenario partially in mind as I developed this, it definitely falls into the "loss of control" (Smivs has nicked all the good words ) class of OXPs.Squeek wrote:After reading what it was in the wiki, I thought it would be interesting to expand this OXP into a "Galcop is falling apart" OXP. one could raise fuel prices, increase pirate amounts/strength, maybe even make a few missions. If possible, one could alter some planet governments. It could be pretty interesting.
OXPs: Furball 1.8, Factions 1.12
- Staer9
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Re: Factions OXP
[lightbulb_moment] with damaged stations and graffiti everywhere... [/lightbulb_moment]Squeek wrote:After reading what it was in the wiki, I thought it would be interesting to expand this OXP into a "Galcop is falling apart" OXP. one could raise fuel prices, increase pirate amounts/strength, maybe even make a few missions. If possible, one could alter some planet governments. It could be pretty interesting.
- DaddyHoggy
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Re: Factions OXP
Oh yes....Staer9 wrote:[lightbulb_moment] with damaged stations and graffiti everywhere... [/lightbulb_moment]Squeek wrote:After reading what it was in the wiki, I thought it would be interesting to expand this OXP into a "Galcop is falling apart" OXP. one could raise fuel prices, increase pirate amounts/strength, maybe even make a few missions. If possible, one could alter some planet governments. It could be pretty interesting.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- DaddyHoggy
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Re: Factions OXP
Indeed. All the best ideas come round at least twice!Smivs wrote:
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Factions OXP (Update, version 1.9)
Version 1.9, See original post for more details or use link in sig
OXPs: Furball 1.8, Factions 1.12
Re: Factions OXP (Update, version 1.10)
Version 1.10, See original post for more details or use link in sig
OXPs: Furball 1.8, Factions 1.12
Re: Factions OXP (Update, version 1.10)
For information the wiki still points to the deleted v. 1.6.
Semper Dissimilis
Re: Factions OXP (Update, version 1.10)
OK thanks for the reminder, I'll see if I can invoke a Wiki wizard . . .tinker wrote:For information the wiki still points to the deleted v. 1.6.
OXPs: Furball 1.8, Factions 1.12
- maik
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Re: Factions OXP (Update, version 1.10)
You can.m4r35n357 wrote:OK thanks for the reminder, I'll see if I can invoke a Wiki wizard . . .tinker wrote:For information the wiki still points to the deleted v. 1.6.