CommonSenseOTB wrote:Perhaps it's not such a great idea to have superlasers you can purchase, or buyable death stars for that matter. Either in game or in a parallel universe.
I beg to disagree!
Elite was balanced to be played only with the Cobra Mk 3.
However, the Ooniverse currently has ships ranging from the tiny Adder with its single energy bank (64 energy cells), to beasts like the Thargoid Carrier with over 390 banks (25 000 cells) with a recharge rate of 100 - more than four times than a military laser's destructive power (24,5?).
Thus,
Oolite should be a sandbox universe, but as long as there are arbitrary limits to the weaponry the player will be
restricted to a niche participation, curtailed in its
freedom to be whatever it pleases.
I do agree that a carrier or a mega ship may make the player nigh almighty, and that can reduce the fun factor for some (if not most) players... but some do like it so, and would very much love to have its own Super Star Destroyer or even a Death star.
If there is anything against this, it's that since (as of yet) there are no player carriers or battleships, there are also no missions designed for that kind of fire power (and vice-versa).
P.S.: I'm C&Ping and stitching together a little something called "Cargo Space Militarization Suite", a set of independent but complementary OXPs to load any ship's cargo bay with varying sizes of plasma accelerators, shield capacitors, energy banks, speed and/or internal fuel tanks (which will be used quite liberally to feed the rest of the equipment). If everything goes well I might release a beta for the first module after the weekend.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.