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Re: [Release] - Cargo Shepherd 1.01

Posted: Wed May 09, 2012 9:39 am
by Albee
Thargoid wrote:
I would expect it indeed to have either been scooped or shot by an NPC.

The shepherds make inviting targets, as do the cargo flocks that they are shepherding. So much so that it does actually point this out in the readme.
Can a Cargo Shepherd get sucked into a wormhole? On a recent trip I was carrying 2 of these useful devices, and deployed them both during a fierce firefight between traders, pirates and me. Wormholes then appeared to open near both Shepherds, but I had no time to investigate as I was busy mopping up the few remaining pirates. When the battle was over, one of my Shepherds had vanished. I didn't know if it was scooped up by some lightfingered lowlife, shot, collided with at speed, or somehow disappeared into the wormhole.

(I should explain I have little knowledge of wormholes and how they behave as I haven't yet investigated that aspect of the game).

Re: [Release] - Cargo Shepherd 1.01

Posted: Wed May 09, 2012 11:25 am
by Switeck
Albee wrote:
Can a Cargo Shepherd get sucked into a wormhole?
Yes, though it's not likely to occur. Wormholes can suck up ships, stations, asteroids, missiles, bombs, cargo canisters, and buoys.

About the only things wormholes can't suck up is stars, planets, moons, and active explosions (such as the q-bomb clouds).

Re: Cargo Shepherd OXP

Posted: Thu Nov 12, 2015 6:20 pm
by Neal
Thargoid,

Thanks for such a wonderful expansion. I have recently started doing a lot of mining and thought it would be wonderful if the Cargo Shepard would pull in splinters as well as cargo pods. I saw a comment about that earlier in this thread, but wondered what you thought of the idea. From a code perspective I believe it should be fairly simple.

Neal.

Re: Cargo Shepherd OXP

Posted: Sat Nov 14, 2015 6:36 pm
by Thargoid
It is fairly easy to do - I think a way to do it was posted in the OXP tweaking thread in this forum section.

I've retired from making and supporting OXPs, but many of my OXPs have been adopted by others and they are supporting them. Unfortunately this one is currently orphaned and not supported by anyway, but if someone wishes to do so and make such a change then they are welcome to do so.

Re: Cargo Shepherd OXP

Posted: Wed Nov 18, 2015 1:46 pm
by Neal
Thargoid,

Sorry to hear you have retired from OXP development. I'll take a look at making the modification.

Thanks again,

Neal.