[Release]SunSkimmerPod OXP v.0.9

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
maik
Wiki Wizard
Wiki Wizard
Posts: 2028
Joined: Wed Mar 10, 2010 12:30 pm
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)

Re: [Release]SunSkimmerPod OXP v.0.9

Post by maik »

Added to the WIP section of the [wiki]OXP List[/wiki].
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [Release]SunSkimmerPod OXP v.0.9

Post by Okti »

maik wrote:
Added to the WIP section of the [wiki]OXP List[/wiki].
Thanks Maik
My OXP's
And Latest Mission Coyote's Run
User avatar
SandJ
---- E L I T E ----
---- E L I T E ----
Posts: 1048
Joined: Fri Nov 26, 2010 9:08 pm
Location: Help! I'm stranded down here on Earth!

Re: [Release]SunSkimmerPod OXP v.0.9

Post by SandJ »

Okti wrote:
While testing the OXP I found that if player ship is in a position where the planet is between the sunskimmermissile, it can not reach the player at all.
If the missile is launched with the planet between the player and the sun, the missile flies straight into the planet. (I was following it to see where it went; unfortunately, I followed it into the crater it made...)
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company :D
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
Post Reply