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Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 12:32 am
by Fatleaf
No, no no, the best of all planets is Oresrati of course! Very exclusive 8)

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 1:57 am
by Commander McLane
El Viejo wrote:
I used to run System Redux most of the time, and switch to DH-Systems occasionly, but SR does not work in 1.75, so I now use Oolites own planets (if I wasn't grounded, I would anyway). DH-Systems should work with 1.75 if you up the 'requires' level.
System Redux only needs changing one single method, namely texturing the planet.

Just find the one instance where it says planet.setTexture("foo.png") and replace with planet.texture = "foo.png". So remove "setT" and replace with "t", add "=" and remove brackets. That's all it takes to make it 1.75-compliant.


EDIT: corrected typo; of course you have to replace with "t", not "T"

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 6:15 am
by Capt. Murphy
Thanks for the tips flyers. I can see why this is the friendliest forum this side of Reidquat.....is it an age thing? (I'm guessing many contributors are Elite fans from back in the day and are swiftly approaching middle-age like me)

ClymAngus - Thanks for the map links - I'm suitable impressed with the high quality cartography. Seriously though very useful, Galaxy 1 I think I can remember like the back of my hand, but the other 7 have never really stuck.

Switeck - thanks for the heads up on the out of date Dredger OXP and the link to OXP discussion thread. I'll take a look at your rebalance OXP (I already made my own more difficult start-up 'Jameson' by editing a save to start with Griff's Cobra MkI).

System Demux seems to work fine with 1.75, but I'll give Redux a go with the edits provided by Commander McLane, along with Famous Planets and Your Ad Here......

edit - can't find that string to edit in the System Redux script.js or plantinfo.plist - but it's installed and appears to be working - prettier than Demux.

THGC - do I recognise your user-name from an old Elite-The New Kind forum?

Tiled the bathroom yesterday afternoon and it's too wet to dig over the veg patch today....the other half is in work.....Reidquat here I come..... 8)

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 7:54 am
by drew
Capt. Murphy wrote:
Thanks for the tips flyers. I can see why this is the friendliest forum this side of Reidquat.....is it an age thing? (I'm guessing many contributors are Elite fans from back in the day and are swiftly approaching middle-age like me)
Swiftly approaching...

...I wish :( :lol:

Cheers,

Drew.

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 8:40 am
by Smivs
Capt. Murphy wrote:
I can see why this is the friendliest forum this side of Reidquat.....is it an age thing? (I'm guessing many contributors are Elite fans from back in the day and are swiftly approaching middle-age like me)

It's always nice to get some young blood on board. :wink: Welcome.

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 8:58 am
by TGHC
Capt. Murphy wrote:
THGC - do I recognise your user-name from an old Elite-The New Kind forum?
Most likely the EBBS, or this game site

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 2:12 pm
by Fatleaf
El Viejo wrote:
I used to run System Redux most of the time, and switch to DH-Systems occasionly, but SR does not work in 1.75, so I now use Oolites own planets (if I wasn't grounded, I would anyway). DH-Systems should work with 1.75 if you up the 'requires' level.
I have installed and tested System Redux with 1.75 and I found it worked fine with no problems in reported in the log. Am I missing something? When I tested it it was the only oxp in the add on folder.

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 2:15 pm
by Cody
That's curious... I can't check now, as I'm grounded from flight ops, but last time I looked, the nebulae were there, but not the planet textures (and there were errors in the log). It's good news if it's working.

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 2:31 pm
by Fatleaf
Could it be because it was clashing with some other oxp in you file?
Just to get the obvious out of the way... it was this one we are talking about? http://wiki.alioth.net/index.php/System_Redux_(Oolite)

I have just gave it another whirl and here is the log...

[log.header]: Opening log for Oolite version 1.75 (x86-32 test release) under Windows at 2011-02-26 14:24:50 +0000.
2 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[display.mode.list.native]: Windows native resolution detected: 1366 x 768
[joystick.init]: Number of joysticks detected: 0
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/System_Redux.oxp
[rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1.0 - Build 8.15.10.1808"). Vendor: "Intel". Renderer: "Mobile Intel(R) 4 Series Express Chipset Family".
[rendering.opengl.extensions]: OpenGL extensions (68):
GL_ARB_transpose_matrix, GL_ARB_occlusion_query, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_fragment_shader, GL_ARB_texture_env_dot3, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_ARB_color_buffer_float, GL_ARB_vertex_shader, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_texture_sRGB, GL_NV_conditional_render, GL_EXT_blend_equation_separate, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_ARB_depth_texture, GL_NV_blend_square, GL_ARB_shader_objects, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_shading_language_100, GL_ARB_texture_rectangle, GL_ARB_texture_env_add, GL_EXT_bgra, GL_EXT_texture_rectangle, GL_ARB_shadow, GL_ATI_separate_stencil, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_texture_float, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_EXT_framebuffer_object, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_ARB_pixel_buffer_object, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_ARB_point_sprite, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
[rendering.opengl.shader.support]: Shaders are supported.
[shipData.load.begin]: Loading ship data.
[script.load.world.listAll]: Loaded 6 world scripts:
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-trumbles 1.75
System Redux 1.2 1.2
[loading.complete]: ========== Loading complete. ==========
[script.load.world.listAll]: Loaded 6 world scripts:
oolite-cloaking-device 1.75
oolite-constrictor-hunt 1.75
oolite-nova 1.75
oolite-thargoid-plans 1.75
oolite-trumbles 1.75
System Redux 1.2 1.2
[gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2011-02-26 14:29:05 +0000.

All seems to look ok.

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 2:37 pm
by Cody
Curiouser and curiouser... it was the only systems OXP I had installed.
A ship! A ship! My kingdom for a ship!

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 2:55 pm
by Commander McLane
Fatleaf is correct. System_Redux 1.2 is already 1.75-compatible.

I am for some reason still using v 1.1, and had to change the line myself.

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 2:59 pm
by Cody
Thanks McLane... I just downloaded SR again, but I can't flight test it. Good news.

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 3:07 pm
by Gimi
El Viejo wrote:
Thanks McLane... I just downloaded SR again, but I can't flight test it. Good news.
Strange, initially I got an error message from SR. Post from Cdr McL has made me test again, and it's gone. I must have had versions mixed up, but don't understand how. Oh well, as long as it works.

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 3:18 pm
by Fatleaf
Cool all sorted out then 8)

Right... what was this thread about again :?

Re: Hooked again......an introduction and an OXP question.

Posted: Sat Feb 26, 2011 3:20 pm
by Cody
Jellybabies, wasn't it?