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Re: Naval energy unit

Posted: Sat Apr 21, 2012 8:11 pm
by Eric Walch
Griff wrote:
Eric Walch wrote:
I have once written a missile AI that remembers the position were the target cloaked and than flew to that position to explode. It can kill a target that didn't move after cloaking, but as soon as the target had moved a bit, the distance to the explosion is already to large to do real damage.
Eric, is this available anywhere to download? I'd like to add it into my game, i'm not that keen on having missiles just explode when they loose sight of their target (plus if you could add code so they re-acquired you as a target if you de-cloak and they're still around i might go so far as to W00T!!11oneoneeleven right here on this very forum)
I had it active for a year now on my computer. I thought it would be time to add it to trunk, so others can give their opinion about it. It should be in next nighty but currently only for the hardhead.

Re: Naval energy unit

Posted: Sat Apr 21, 2012 8:41 pm
by Cody
Interesting stuff, Eric!
Griff wrote:
plus if you could add code so they re-acquired you as a target if you de-cloak and they're still around i might go so far as to W00T!!11oneoneeleven right here on this very forum
Will this apply?