you could press shift N to prime and then N to toggle a piece of equipment between armed and unarmed (or any number of states, really)Killer Wolf wrote:could we press Shift N to arm the camera which would then auto shoot when an object is under the crosshairs? actually, combining this would also return the object id, thereby providing a way of confirming you've photo'd the right thing.
ooh - maybe a switchable camera HUD for when you Shift N...?
you'd need 2 scripts - one equipment script to switch missionVariable.shinyThingStatus ( eg from 0 - unarmed to 1 - armed & back), and a world script that checks if missionVariable.shinyThingStatus is 1 before doing the deed...
You could then use shipTargetAcquired as a world event to automatically take snapshots whenever the player acquires a new target. At the moment I don't think there's an easy way to determine if the new target was acquired when switching missiles or by ident computer, but I might be wrong - ...or we might be able to add that info to the event handler in the near future...
About switchable HUDs: well, if you can code it, why not!
I seem to detect a slight misunderstanding between what shift-N & N actually do.
Just to be perfectly clear: shift-N (prime equipment) says: "I want to use this at some point in the future", N (activate equipment) says : "that thing I wanted to use? Do something with it now!"
By the way, shift-N goes forward through all the usable stuff, ctrl-shift-N goes backwards...