Re: I made myself a hud
Posted: Sat Feb 12, 2011 12:49 pm
Is that modified fighter HUD available for download? Looks nice too, you're really skilled in making HUDs...
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Thanks.Zireael wrote:Is that modified fighter HUD available for download? Looks nice too, you're really skilled in making HUDs...
Code: Select all
<dict><!-- stick sensitivity indicator -->
<key>alpha</key>
<real>1</real>
<key>selector</key>
<string>drawStickSensitivityIndicator:</string>
<key>height</key>
<integer>16</integer>
<key>width</key>
<integer>16</integer>
<key>x</key>
<integer>94</integer>
<key>y</key>
<integer>-214</integer>
</dict>
sadly not, as this hud does not use x_origin or y_origin.sdrubble wrote:@snork,
maybe this post could help you a bit ?
Mostly items 6 thru 6F. This all deals mostly with the GUIs in a HUD, but the positioning principles remain the same. Good luck
Smivs wrote:I always struggle to 'read' XML, but it looks to me that you've put it well over to the left side of the HUD. The y-axis position at -214. To the right of the scanner are positive numbers, to the left, minus numbers. Try 214 instead and (hopefully) it will be close to where you want it, although my instincts tell me that may be too far to the right...110 - 150 might be nearer to where you want it.