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Re: ooCheat OXP
Posted: Sun Jan 13, 2013 10:18 pm
by Thargoid
To be honest I don't remember whether I updated this OXP or not, I've been doing so many of them lately with 1.77 coming out.
I'll have a check this week, and if needed it can be moved elsewhere. Perhaps even the F4 screen, although I'm not so sure about that as it really should be for in-game station selections. There will be somewhere suitable for it. Just may take a little looking about to find it
Re: ooCheat OXP
Posted: Mon Jan 14, 2013 6:49 am
by Solonar
I have been using this OXP on 1.77 with no issues. F2, Game Options, F7.
Re: ooCheat OXP
Posted: Mon Jan 14, 2013 9:23 pm
by barge411
It works fine except if you want to use OXPconfig as well as they both use the same F key.
F2 Options - then F7
Re: ooCheat OXP
Posted: Wed Jan 23, 2013 9:22 pm
by Thargoid
OK I just uploaded v1.11, which moves the menu access from F2-->F7 onto the interfaces (F4) screen. Due to that it needs a minimum of Oolite 1.77 to run. It should now sit happily beside OXPConfig and work side by side without clashing.
Download via the links below from box or the wiki as normal.
Re: ooCheat OXP
Posted: Sun Nov 13, 2016 8:05 am
by Sgt.Pepper
Hi Thargoid, Hi folks,
first i want to say: sorry for my bad english.
ich have written a correction of ooCheat.
Now the Button "Clear legal status" works also with the
http://wiki.alioth.net/index.php/Bounty_System.
It autodetect the Bounty_System-OXP and support deletion (not the pay) of all Entries everywhere.
I added a global Variable to "script.js": this._bountysystem = false;
In the StartUp-Function i added:
if (worldScripts.BountySystem_Core) {
log("Cheat screen detected BountySystem_Core");
this._bountysystem = true;
}
In the Coise-Function i added at "case "OOCHEAT_3_LEGAL":":
if (this._bountysystem) {
worldScripts.BountySystem_Core._offences.splice(0,worldScripts.BountySystem_Core._offences.length);
}
that's all.
Have fun with it: Sgt.Pepper
Re: ooCheat OXP
Posted: Sun Nov 13, 2016 8:56 am
by Cody
Welcome aboard, Commander!
I had some problems approving your first/second post, and some/all of your code went missing - please re-post that script.
Meanwhile, here's a
musical interlude!
Re: ooCheat OXP
Posted: Tue Dec 09, 2025 4:28 am
by Wildeblood
Since ooCheat has been mentioned in another topic this morning, I decided to have a look at it. I've fed it to my AI acquaintance, GLM-4.6, and asked it to tidy up the formatting, for the benefit of anyone who might be interested in updating or extending it.
The result, which I've presumptuously called version 1.12, is attached. A full explanation of the very few changes is here:
https://chat.z.ai/s/9672155a-d005-4755- ... c12901b166
GLM-4.6 recommended adding a "reset all" option, which idea I liked, among other suggestions. But, this version does not include any such changes.
ADDENDUM: Slept on it, thought about it for 30 seconds this afternoon, and realized the mistake I had made.

I'll try again... BRB.

Re: ooCheat OXP
Posted: Wed Dec 10, 2025 6:47 am
by Wildeblood
Okay. I think I have it right this time.
Unlike the yesterday effort, which was a zip file containing just two scripts - Thargoid's 1.11 and my suggested 1.12, this zip file is internally arranged as an OXZ. So, download, rename from .zip to .oxz, drop it in AddOns, and it should just work.
And, I reverted the egregious mistake from yesterday. So it should
actually just work.
