Thanks
Posted: Tue Jun 22, 2010 12:04 pm
Thanks for making things clear.
Thanks, Thargoid, that makes sense. I went a little ways down that road when playing with the Nuit, but I guess I never assembled all the pieces. I'll give in another go, if I can ever get these Kraits off my ass.Thargoid wrote:The other way is to use a hugely high weighting, but also set conditions in the shipdata.plist entry that limits the station to a given galaxy and system ID.
How's this?ADCK wrote:I came into this thread expecting a lame-yet-slightly-funny David Letterman style Top 10, so disapointed
Oh, now that's fiendish! I bow to the master.another_commander wrote:I particularly like the AnacondaEscort.oxp, which is basically a mission where you are one of the pilots hired to escort an Anaconda carrying a very valuable cargo from Lave to Zaatxe in G1. To be successful, you must always dock after the Anaconda on every stop of the trip.
I hope you will be delighted that at least two from your list already exist in the real world.caracal wrote:How's this?ADCK wrote:I came into this thread expecting a lame-yet-slightly-funny David Letterman style Top 10, so disapointed
The only difference to your idea is that it works with Magic Missiles instead.caracal wrote:9. Magic Laser OXP: With the Scanner Targeting Enhancement installed, allows you to instantly destroy any object you have locked your scanner on. For those who find the current game too challenging.
This is a little harder to know, because it's not on the Wiki. But there is uber.oxp, which adds exactly what you are looking for, only that it is based on an Adder, of all ships, for added ridiculousness.caracal wrote:5. Super Duper Cobra OXP: Adds the deadly Cobra Mk. VIII, with 850 TC, speed .999LM, roll 6, pitch 3, 12 energy banks, a recharge rate of 24, 4 plasma cannons mounted for and aft, and 16 missile slots. Comes standard with a Naval Energy Unit and a forward-mounted pulse laser. For those to whom "uber" means nothing.
To both questions the answer is yes, only little tweaking is needed.mcarans wrote:Is there any problem installing Griff's Normalmapped Ships OXP along with Neolite's core, companion and wolfies OXPs?
Can both the above work happily with Old_Ships_2010 OXP?
A good suggestion...waaay ahead of you there!Smivs wrote:How about a BOorg Cube OXP, where if you're captured you get assimilated and every time you start the game you're stuck in a little alcove re-charging. And that's it. Nothing else happens.
Tonyhippy, Nice One! Prior Art wins. Perhaps as it's such a popular idea someone should actually do it. Can we do Tractor Beams in Oolite?tonyhippy wrote:A good suggestion...waaay ahead of you there!Smivs wrote:How about a BOorg Cube OXP, where if you're captured you get assimilated and every time you start the game you're stuck in a little alcove re-charging. And that's it. Nothing else happens.
https://bb.oolite.space/viewtopic.php?t= ... g&start=15
What tweaking?Zieman wrote:
To both questions the answer is yes, only little tweaking is needed.