Posted: Sat Jun 19, 2010 3:49 pm
I'm running the soon-to-be-available 64-bit Linux nightly build (which identifies itself today as "1.75.0.3573"), so I had to doctor the requires.plist to run the materials test, therefore I dunno if my results are relevant, but here they are anyway:
My graphics hardware says it's "nVidia Corporation C61 [GeForce 6150SE nForce 430] (rev a2)", and my kernel is "2.6.32-3-amd64 #1 SMP". My OpenGL version string is "2.1.2 NVIDIA 190.53". This is a stock Debian squeeze (testing) system, running on an unmodified commodity HP Pavilion with a dual-core 2.8mHz "AuthenticAMD" CPU. I have a 20-inch HP w2007 LCD display, and oolite looks gorgeous on it.
In the tests, only the first 7 cubes displayed in the fixed-function phase, which I guess is what is intended. And all 7 were correct. All 16 cubes displayed correctly in the simple and full phases. (Number 16 looks really tasty! Can't wait to try some of that on my own ships.) And the dust looked ... like dust. It was obviously more "flat" white with shaders off, but I couldn't tell any difference between "simple" and "full". Sure looked dusty to me!
Hope this helps.
Code: Select all
Starting material test suite 1.0 under Oolite 1.75 and Linux (x86-64 test release) with OpenGL renderer "GeForce 6150SE nForce 430/PCI/SSE2", vendor "NVIDIA Corporation"; shaders are fully supported, texture image unit count is 16.
In the tests, only the first 7 cubes displayed in the fixed-function phase, which I guess is what is intended. And all 7 were correct. All 16 cubes displayed correctly in the simple and full phases. (Number 16 looks really tasty! Can't wait to try some of that on my own ships.) And the dust looked ... like dust. It was obviously more "flat" white with shaders off, but I couldn't tell any difference between "simple" and "full". Sure looked dusty to me!
Hope this helps.