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Posted: Wed Jun 02, 2010 3:36 pm
by pagroove
Hi Killer Wolf,

I would like to ask to Isis Instellar if they are going to make a 'generic' DHS duh for all standard ships. I like your huds. They're just gorgeous.

Posted: Wed Jun 02, 2010 4:26 pm
by Killer Wolf
Someone asked that on the Discussion forum. I didn't plan to, but the system easy enough to pluck out of the OXPs if anyone wants to use them elsewhere, you just need to pull the HUD Plists from the COnfig folder, the HUD Images and the HUD switcher script. if you have a look at the OXP you'll see it's fairly simply stuff to extract.
I might put some thought into it later, but i'm currently working on another item for the game. thanks for the comment tho, it's nice that people appreciate the work :-)

Posted: Wed Jun 02, 2010 4:45 pm
by pagroove
Okay. I asked that because I really like the unique styling of your huds :)
Would be nice to have a less advanced but still DHS-capable hud in an MK3

Posted: Thu Jun 10, 2010 1:07 pm
by Sendraks
On further reflection, the one gripe I have with this fantastic new ship is that it isn't as powerful as the Diamondback and the Dominatrix. Which might be a concious decision on your part, but the Werewolf doesn't seem to me to be a significant upgrade on the Wolf MkI, Wolf MkII or the Wolf MkII SE.

Which seems odd given the excellent backstory says this is supposed to be the next genesis in the Wolf series.

Based on your backstory, my suggestion would be NOT to increase the ships speed and try to put it on a par with the other purgatori vessels, but play on the "heavily armoured" aspect of the backstory. In short, don't make it faster or more manouverable or carry more cargo, instead give it a load more energy and recharge. Really make this vessel like the Wolf MkII of the Amiga Elite, a real brute to take down because it can really take a pounding.

I think the game gets much more interesting when people try to make ships specialised in certain areas, even within the subclasses of Fighter, Trader and Multi-Role vessels.

Just a thought.

Posted: Thu Jun 10, 2010 1:32 pm
by Killer Wolf
and a good thought at that. i made the Dominatrix a bit too heavy on power/recharge and people said they couldn't kill them (heh heh!) so i've probably compensated too far the other way. as per the Bugs thread, the OXP might need some re tweaking so i'll redo the stats there. as for the other ships, i'm siding w/ the thought of making the Dominatrix the pinnacle of how far the Isis ships will go, power/weaponry-wise (the fighters anyways, i have plans for a battleship), hence the name. i don't want to get into the routing of "having" to make the next model bigger and better, or you soon start getting into the realms of uberness that spoil the game.

Posted: Thu Jun 10, 2010 2:42 pm
by Sendraks
I love the Dominatrix, yes it is powerful, but it is also very large and this is a big trade off as it is a larger target.

I do remember the original release of the Domi being very tough, in fact I'm pretty sure I was one of those who commented how tough their energy regen made them. Now they're pitched right, although I still wouldn't want to get into a fight with more than one at once.

And I agree, going down the path of ever increasing upgrades is just silly and not very imaginative. As well as unbalancing.

Also.......battleship! Squee! I'm already excited. 8)

Posted: Sun Jun 20, 2010 12:29 pm
by Killer Wolf
As per the above discussion, and now my website's back in operation, the tweaked version of the Werewolves is now available for download. Power and Energy has been upped as follows :

Military
Recharge : 4.1 --> 5.5
Power : 450 --> 575

Civilian
Recharge : 3.7 --> 4.25
Power : 410 --> 490

Purgatori
Recharge : 4.0 --> 4.45
Power : 430 --> 515

hopefully this will provide a bit more fun!

Posted: Sun Jun 20, 2010 7:04 pm
by Falconeer
Excellent, nice work.......The switchable huds are clever, why wont they work in 1.74? Or is that classified :wink:

The ships? Can you shaderise them, I am a Griffs Ships Junkie, :oops: Unashamably admits this fact :lol:

Any way, I want one now for 1.74.............Right on commander :D

Posted: Sun Jun 20, 2010 7:10 pm
by another_commander
Falconeer wrote:
The switchable huds are clever, why wont they work in 1.74? Or is that classified :wink:
The switchable HUDs do work for 1.74. Or at least they were working last time I checked.

Posted: Mon Jun 21, 2010 6:20 am
by Killer Wolf
Falconeer wrote:
Excellent, nice work.......The switchable huds are clever, why wont they work in 1.74? Or is that classified :wink:

The ships? Can you shaderise them, I am a Griffs Ships Junkie, :oops: Unashamably admits this fact :lol:

Any way, I want one now for 1.74.............Right on commander :D
huh?
the HUDs ONLY work in 1.74, and the ships ARE shadered.

Re:

Posted: Thu Feb 10, 2011 11:39 pm
by Lone_Wolf
Killer Wolf wrote:
As per the above discussion, and now my website's back in operation, the tweaked version of the Werewolves is now available for download. Power and Energy has been upped as follows :

Military
Recharge : 4.1 --> 5.5
Power : 450 --> 575

Civilian
Recharge : 3.7 --> 4.25
Power : 410 --> 490

Purgatori
Recharge : 4.0 --> 4.45
Power : 430 --> 515

hopefully this will provide a bit more fun!
I just downloaded the werewolf oxp and am trying the player purgatori werewolf model, the recharge and power stats however don't seem to match the above quote.
First experiences with it are good, although i will be some time before i can scoop cargo succesfully (1 in 3 is destroyed now).

from the shipdata.plist :

Code: Select all

MILITARY WEREWOLF
"werewolf"
energy_recharge_rate = 4.75;
max_energy = 475;

CIVILIAN WEREWOLF
"werewolftrader"
energy_recharge_rate = 3.7;
max_energy = 410;

PURGATORI WEREWOLF
"purgwolftrader"
energy_recharge_rate = 4.25;
max_energy = 430;

PLAYER WEREWOLF
"werewolfplayer"
energy_recharge_rate = 3.7;
max_energy = 410;

PLAYER PURGATORI WEREWOLF
"purgwolfplayer"
energy_recharge_rate = 4.25;
max_energy = 430;

Re: Aaaawwwwwooooooooo!!!!!

Posted: Fri Feb 11, 2011 12:12 am
by dertien
Awesome 8) Cool looking ship and hud.

Re:

Posted: Fri Feb 11, 2011 4:19 pm
by Zireael
Killer Wolf wrote:
As per the above discussion, and now my website's back in operation, the tweaked version of the Werewolves is now available for download. Power and Energy has been upped as follows :

Military
Recharge : 4.1 --> 5.5
Power : 450 --> 575

Civilian
Recharge : 3.7 --> 4.25
Power : 410 --> 490

Purgatori
Recharge : 4.0 --> 4.45
Power : 430 --> 515

hopefully this will provide a bit more fun!
Neither the Oolite wiki, nor your page confirms those...

Re: Aaaawwwwwooooooooo!!!!!

Posted: Sat Feb 12, 2011 5:52 pm
by Killer Wolf
cheers for the headsup, correct OXP should be in place now.