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Posted: Fri May 21, 2010 7:41 am
by NorthenderPNE
After downloading your beta this is what i have. Obviously the Mayan & imperial are the same. Coming along nicely though. :wink:


Image


Image

Also is there a matching Coriolis Station, as there only seems to be a Dodec' & Ico Station. Would be nice to have 3 matching sets. Currently i've edited the shipdata.plist in the non beta oxp to overwrite the 3 default stations with your plain, mayan & imperial Dodecs. Looks nice so far. :wink:

I've seen Griffs gorgeous looking stations but didn't like the knobbly bits sticking out of the station. Yeah i'm just fussy! :wink:

Posted: Fri May 21, 2010 8:13 am
by Griff
oof, that coriolis does look weird indeed, wonder what's going on there? where does that ico station come from? it looks like it's got the ATI TexCoord[0] missing texture bug in it.

OK, i think the proper thing to do here with the capt kev oxp is to move it over to using materials rather than custom shaders, all this oddness is because i've tried to hack the normalmap shader i've been using for my shipset into a no normal map shader and it doesn't seem to have worked out that great.

Posted: Fri May 21, 2010 10:17 am
by NorthenderPNE
You're allowed to make the odd mistake Griff! But not too many..... :wink:

Posted: Tue May 25, 2010 1:22 pm
by JazHaz
Did we work out whether or not there is an Ico station in the OXP?

Posted: Tue May 25, 2010 1:30 pm
by NorthenderPNE
They all seem to be one station type, albeit different themes. Would be nice to have all 3 stations. :wink:

Posted: Tue May 25, 2010 5:45 pm
by Yrol_Denjeah
Hence the name "Dodo Stations OXP by Griff & CaptKev" ;)

Although i miss the Griff-station.
How would one dock at a Griff anyways? ;P
Via the Beak?

Posted: Tue May 25, 2010 6:07 pm
by CaptKev
Here's a new version of the Dodo station that works with 1.74, but I don't know if it will still work with 1.73.

http://www.msdownload.co.uk/Oolite/dodo_stations.zip

Posted: Tue May 25, 2010 7:18 pm
by NorthenderPNE
The Ico' station is still textureless as in my previous screenies. I'm running Trunk 174.3407. :wink:

Posted: Tue May 25, 2010 11:36 pm
by JazHaz
NorthenderPNE wrote:
The Ico' station is still textureless as in my previous screenies. I'm running Trunk 174.3407. :wink:
Ico? But you said a few posts up that it was not in there??

Posted: Wed May 26, 2010 6:55 am
by NorthenderPNE
Ico? But you said a few posts up that it was not in there??
Sorry for the confusion, but i've had both versions, captkev_dodo.oxp and the other i think is griffs dodo_stations.oxp. Maybe i've confused myself as i've edited mine by possibly removing the ico because the textures weren't working. :?

Or maybe in one of the oxp's it wasn't there, i can't remember. Sorry Jazhaz, it's there now in the latest link provided by CaptKev but the textures aren't working as they are in the dodec's, well apart from the docking bay.

:wink:

Posted: Wed May 26, 2010 4:39 pm
by Cody
With the latest version by CaptKev of four posts above, both the Dodo and Ico stations have the same problem in 1.74.
It's the docking slot that's not working (and the Ico looks very dark, even though the sun is behind it).

Got these errors:

Code: Select all

[files.notFound]: ----- WARNING: Could not find texture file "dodo_normal.png".
  [files.notFound]: GLSL ERROR: failed to find fragment program dodo_ico_station_baydoor_flashers.vertex.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader dodo_ico_station_baydoor_flashers.vertex/dodo_ico_station_baydoor_flashers.fragment in full complexity mode, trying simple mode.
  [files.notFound]: GLSL ERROR: failed to find fragment program dodo_ico_station_baydoor_flashers.vertex.
[shader.load.failed]: ***** ERROR: Could not build shader dodo_ico_station_baydoor_flashers.vertex/dodo_ico_station_baydoor_flashers.fragment.
Thumbnails:

Image Image

Same problems in 1.73.4.

Posted: Thu May 27, 2010 8:11 am
by Griff
i've grabbed Capt Kev's newer download above and it does indeed have the Ico in it, i think the best way forward now is to work on this version of the oxp to get it working and try and delete all the other broken 'griff' ones wherever they may be hiding in my box net account.

What i'll try to do is to take out the custom shaders in the oxp and use Oolites Materials instead (which i'll attempt over the weekend) - all the glow effects etc will still be supported and in fact, available for no-shader oolite players too!! (um, can't remember if this is in the current test version of oolite 1.73, or the trunk one still in development)

I'll also sort out the PAGroove_Stations oxp too

Here's a post by Ahruman in his 'Progress' thread detailing some of the upcoming Materials goodness
https://bb.oolite.space/viewtopic.php?t= ... &start=629

Posted: Thu May 27, 2010 8:56 am
by Kaks
Griff wrote:
available for no-shader oolite players too!! (um, can't remember if this is in the current test version of oolite 1.73, or the trunk one still in development)
Trunk! :)