Dodo Stations OXP by Griff & CaptKev
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- Deadly
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After downloading your beta this is what i have. Obviously the Mayan & imperial are the same. Coming along nicely though.
Also is there a matching Coriolis Station, as there only seems to be a Dodec' & Ico Station. Would be nice to have 3 matching sets. Currently i've edited the shipdata.plist in the non beta oxp to overwrite the 3 default stations with your plain, mayan & imperial Dodecs. Looks nice so far.
I've seen Griffs gorgeous looking stations but didn't like the knobbly bits sticking out of the station. Yeah i'm just fussy!
Also is there a matching Coriolis Station, as there only seems to be a Dodec' & Ico Station. Would be nice to have 3 matching sets. Currently i've edited the shipdata.plist in the non beta oxp to overwrite the 3 default stations with your plain, mayan & imperial Dodecs. Looks nice so far.
I've seen Griffs gorgeous looking stations but didn't like the knobbly bits sticking out of the station. Yeah i'm just fussy!
Last edited by NorthenderPNE on Fri May 21, 2010 10:18 am, edited 1 time in total.
- Griff
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oof, that coriolis does look weird indeed, wonder what's going on there? where does that ico station come from? it looks like it's got the ATI TexCoord[0] missing texture bug in it.
OK, i think the proper thing to do here with the capt kev oxp is to move it over to using materials rather than custom shaders, all this oddness is because i've tried to hack the normalmap shader i've been using for my shipset into a no normal map shader and it doesn't seem to have worked out that great.
OK, i think the proper thing to do here with the capt kev oxp is to move it over to using materials rather than custom shaders, all this oddness is because i've tried to hack the normalmap shader i've been using for my shipset into a no normal map shader and it doesn't seem to have worked out that great.
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- JazHaz
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Did we work out whether or not there is an Ico station in the OXP?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
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- Deadly
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- Yrol_Denjeah
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Hence the name "Dodo Stations OXP by Griff & CaptKev"
Although i miss the Griff-station.
How would one dock at a Griff anyways? ;P
Via the Beak?
Although i miss the Griff-station.
How would one dock at a Griff anyways? ;P
Via the Beak?
(in a cutely insane, electronic, stuttering female voice)
Are you Afraid? What is it you Fear?
The End of your Trivial Existence? Ha!
When the History of my Glory is written,
your Species shall only be a Footnote
to my Magnificence.
I am SHODAN.
Are you Afraid? What is it you Fear?
The End of your Trivial Existence? Ha!
When the History of my Glory is written,
your Species shall only be a Footnote
to my Magnificence.
I am SHODAN.
Here's a new version of the Dodo station that works with 1.74, but I don't know if it will still work with 1.73.
http://www.msdownload.co.uk/Oolite/dodo_stations.zip
http://www.msdownload.co.uk/Oolite/dodo_stations.zip
Download Fighter HUD, Stingray and System Redux from the EliteWiki
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- Deadly
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- JazHaz
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Ico? But you said a few posts up that it was not in there??NorthenderPNE wrote:The Ico' station is still textureless as in my previous screenies. I'm running Trunk 174.3407.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
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- Deadly
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Sorry for the confusion, but i've had both versions, captkev_dodo.oxp and the other i think is griffs dodo_stations.oxp. Maybe i've confused myself as i've edited mine by possibly removing the ico because the textures weren't working.Ico? But you said a few posts up that it was not in there??
Or maybe in one of the oxp's it wasn't there, i can't remember. Sorry Jazhaz, it's there now in the latest link provided by CaptKev but the textures aren't working as they are in the dodec's, well apart from the docking bay.
- Cody
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With the latest version by CaptKev of four posts above, both the Dodo and Ico stations have the same problem in 1.74.
It's the docking slot that's not working (and the Ico looks very dark, even though the sun is behind it).
Got these errors:
Thumbnails:
Same problems in 1.73.4.
It's the docking slot that's not working (and the Ico looks very dark, even though the sun is behind it).
Got these errors:
Code: Select all
[files.notFound]: ----- WARNING: Could not find texture file "dodo_normal.png".
[files.notFound]: GLSL ERROR: failed to find fragment program dodo_ico_station_baydoor_flashers.vertex.
[shader.load.fullModeFailed]: ----- WARNING: Could not build shader dodo_ico_station_baydoor_flashers.vertex/dodo_ico_station_baydoor_flashers.fragment in full complexity mode, trying simple mode.
[files.notFound]: GLSL ERROR: failed to find fragment program dodo_ico_station_baydoor_flashers.vertex.
[shader.load.failed]: ***** ERROR: Could not build shader dodo_ico_station_baydoor_flashers.vertex/dodo_ico_station_baydoor_flashers.fragment.
Same problems in 1.73.4.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
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i've grabbed Capt Kev's newer download above and it does indeed have the Ico in it, i think the best way forward now is to work on this version of the oxp to get it working and try and delete all the other broken 'griff' ones wherever they may be hiding in my box net account.
What i'll try to do is to take out the custom shaders in the oxp and use Oolites Materials instead (which i'll attempt over the weekend) - all the glow effects etc will still be supported and in fact, available for no-shader oolite players too!! (um, can't remember if this is in the current test version of oolite 1.73, or the trunk one still in development)
I'll also sort out the PAGroove_Stations oxp too
Here's a post by Ahruman in his 'Progress' thread detailing some of the upcoming Materials goodness
https://bb.oolite.space/viewtopic.php?t= ... &start=629
What i'll try to do is to take out the custom shaders in the oxp and use Oolites Materials instead (which i'll attempt over the weekend) - all the glow effects etc will still be supported and in fact, available for no-shader oolite players too!! (um, can't remember if this is in the current test version of oolite 1.73, or the trunk one still in development)
I'll also sort out the PAGroove_Stations oxp too
Here's a post by Ahruman in his 'Progress' thread detailing some of the upcoming Materials goodness
https://bb.oolite.space/viewtopic.php?t= ... &start=629
Trunk!Griff wrote:available for no-shader oolite players too!! (um, can't remember if this is in the current test version of oolite 1.73, or the trunk one still in development)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)