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Posted: Thu Apr 01, 2010 1:05 pm
by dalek501
Ahhh... a CD Ive not listened to in a while. I shall give it a try!
Posted: Thu Apr 01, 2010 2:19 pm
by JazHaz
dalek501 wrote:JazHaz wrote:I agree. Are all the tracks you use instrumentals? Perhaps something like Clannad might do equally well?
I don't know too much of their stuff but from what I do know I'm sure there would be something that would be suitable. I've just thought of another I can add... Watermark by Enya.
Funnily enough, Enya is the sister of two Clannad members, and also performed on their Fuaim album. See
http://en.wikipedia.org/wiki/Enya#Music ... nd_Clannad
One Clannad track that might work as docking music, is
Journey's End from their Macalla album. Although its quite fast in tempo, the subject is good!
Posted: Thu Apr 01, 2010 4:22 pm
by Cmd. Cheyd
Might try a few of the instrumentals from
Loreena McKennitt's 'The Visit'
Posted: Thu Apr 01, 2010 5:59 pm
by JazHaz
Posted: Sat May 08, 2010 4:26 am
by Illuminaughty
Well the first new docking music track I added was Aquarela do Brazil, so I could disembark from my ship and as soon as I was out of the airlock I could ask, "Has anybody seen Sam Lowry?"
At least that's how it happens in my imagination.
I'm actually having a lot of fun with this OXP. Thanks a lot for coding it.
Posted: Wed May 12, 2010 10:05 pm
by Frame
as per copyrigt discussion, the file that may have been violating copyright has been removed from the oxp, and a file with a createtive commons license has been inserted instead...
Oxp now has version 1.01
people with 1.00 do not really need to download, but are encouraged to delete the file for which the copyright has been discussed.
and remember to remove the script entry also..
Same download location as before..
Cheers Frame
Posted: Wed May 12, 2010 11:44 pm
by JazHaz
Frame wrote:Oxp now has version 1.01
Same download location as before..
Am going to update the wiki page for this, but can you confirm which download locations have been updated? I assume you've updated the RAR archive, however what about the ZIP?
Posted: Wed May 12, 2010 11:46 pm
by Frame
JazHaz wrote:Frame wrote:Oxp now has version 1.01
Same download location as before..
Am going to update the wiki page for this, but can you confirm which download locations have been updated? I assume you've updated the RAR archive, however what about the ZIP?
Thanks, it is the same download location..
its now a zip file instead of a ra file since most ra unpackers can unpack zip files..
Cheers Frame...
http://www.box.net/shared/d59t39ibfc
is a zip file
Posted: Wed May 12, 2010 11:57 pm
by Frame
minor problem.
When the station refuses to issue docking clearence, the docking computer turns off, however the music keeps on playing..
going to be fixed in next version..
jazhaz, do you want a rar and zip file ?
Posted: Wed May 12, 2010 11:58 pm
by JazHaz
Posted: Thu May 13, 2010 9:28 am
by Eric Walch
Frame wrote:minor problem.
When the station refuses to issue docking clearence, the docking computer turns off, however the music keeps on playing..
going to be fixed in next version..
I am not sure if this is a bug in your code, or if its an Oolite bug.
When the player is fugitive, the station generates a DOCKING_REFUSED message. However the dockingAI is not programmed to do anything with it. When I add the following line in the "AWAIT_COORDS" state of the dockingAI.plist:
Code: Select all
"DOCKING_REFUSED" = (abortDocking, "setStateTo: EXIT_SYSTEM");
Your music stops correct. (The player never hears is starting)
EDIT: Looking further in the code, I see the player has a special check for that message and does not need that line in the AI. Adding it to the AI could even prevent the handler "playerDockingRefused" from triggering. So its an oxp thing after all.
Posted: Thu May 13, 2010 11:26 am
by JazHaz
Frame wrote:
jazhaz, do you want a rar and zip file ?
No it's fine as it is. I much prefer zips.
Posted: Thu May 13, 2010 9:07 pm
by Frame
Eric Walch wrote:Frame wrote:minor problem.
When the station refuses to issue docking clearence, the docking computer turns off, however the music keeps on playing..
going to be fixed in next version..
I am not sure if this is a bug in your code, or if its an Oolite bug.
When the player is fugitive, the station generates a DOCKING_REFUSED message. However the dockingAI is not programmed to do anything with it. When I add the following line in the "AWAIT_COORDS" state of the dockingAI.plist:
Code: Select all
"DOCKING_REFUSED" = (abortDocking, "setStateTo: EXIT_SYSTEM");
Your music stops correct. (The player never hears is starting)
EDIT: Looking further in the code, I see the player has a special check for that message and does not need that line in the AI. Adding it to the AI could even prevent the handler "playerDockingRefused" from triggering. So its an oxp thing after all.
Thanks for looking into it, the thing is , the event to trigger the music to stop as in dock/playerCanceled docking sequence is never triggerd when for example..
Edit: now how did I erase that text.. well, I blame the late hours
but for example when, activate the autopilot way before the docking request was sent and denied..
however there is another event that i'm going to use. Namely
playerDockingRefused
Cheers Frame...
Re: Random Docking Music OXP
Posted: Sun May 06, 2012 8:54 pm
by SandJ
A useful source for downloadable .ogg files for use by Random Docking Music is
Wikipedia's 'Featured Sounds'. They are all of a reasonable or good quality and the list contains a lot of classics or classical music and instrumentals. There are a couple of hundred to choose from.