Posted: Fri Feb 26, 2010 5:23 pm
Cool! That was quick.El Viejo wrote:Ahh... that's better. Thanks for the help, all.
Coyote rides again!
For information and discussion about Oolite.
https://bb.oolite.space/
Cool! That was quick.El Viejo wrote:Ahh... that's better. Thanks for the help, all.
Coyote rides again!
Agree with that. It was done in haste… and I couldn’t find the clipart I really wanted, which was something like the ‘Memphis Belle’ art. Needed to be against a shiny aluminium hull. Wish I was an artist… I’d create my own.DaddyHoggy wrote:Nice decal but it needs some roughing up, it's just too clean for the ship its painted on to!
That's brilliant, I hadn't even thought of that.Selezen wrote:Can only one decal be appliled at a time? To only one location?
I was thinking that this facility could have many uses. Each time a battle is joined, a number of "battle damage" decals could be applied to a ship. When the ship is serviced, the decals can be removed so the ship's all clean again.
Would be a nice touch of flavour for player ships. NPC ships could have a random number of them applied perhaps...
I did - I've even asked Griff if his decals could be made to glow - to simulate spot plate heating from laser fire - the answer is - he's not sure!Chrisfs wrote:That's brilliant, I hadn't even thought of that.Selezen wrote:Can only one decal be appliled at a time? To only one location?
I was thinking that this facility could have many uses. Each time a battle is joined, a number of "battle damage" decals could be applied to a ship. When the ship is serviced, the decals can be removed so the ship's all clean again.
Would be a nice touch of flavour for player ships. NPC ships could have a random number of them applied perhaps...
Code: Select all
//When energy is less than last time we checked, paint a scorch mark
if(energy now<energy_last_time)
{
//paint scorch mark... code
}