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Posted: Sat Feb 13, 2010 8:36 pm
by Disembodied
Cmdr Wyvern wrote:
Ah yes, the military missile. The bounty hunter's friend, and a guaranteed Darwin for pirates who're dumb enough to load 'em. :mrgreen:
Ah, well, that's what they get, buying second-hand missiles with the registration numbers filed off them, from a small, grey furry feline from Orrira. Allegedly.

Posted: Sat Feb 13, 2010 8:47 pm
by Cmdr Wyvern
Disembodied wrote:
Cmdr Wyvern wrote:
Ah yes, the military missile. The bounty hunter's friend, and a guaranteed Darwin for pirates who're dumb enough to load 'em. :mrgreen:
Ah, well, that's what they get, buying second-hand missiles with the registration numbers filed off them, from a small, grey furry feline from Orrira. Allegedly.
You're confusing the military missile with the trumble missile.
Both go "crazy ivan" when ECM'd; but the military missile retargets on the nearest Thargoid or known pirate. The trumble missile is prone to retarget on anything, including friendly traders, Navy ships, the police, or you.

Posted: Sun Feb 14, 2010 1:23 pm
by Disembodied
Cmdr Wyvern wrote:
You're confusing the military missile with the trumble missile.
Both go "crazy ivan" when ECM'd; but the military missile retargets on the nearest Thargoid or known pirate. The trumble missile is prone to retarget on anything, including friendly traders, Navy ships, the police, or you.
I was just suggesting that pirates might not always be able to access the most reliable sources of equipment ... frankly I don't think the Captain himself knows what he's selling half the time! Provenance, so they say, costs extra. ;)

Posted: Sun Feb 14, 2010 4:33 pm
by Cmdr Wyvern
Disembodied wrote:
I was just suggesting that pirates might not always be able to access the most reliable sources of equipment ...
I'll agree with that think. Pirates often find themselves banned from orbital stations, so they're left with the salvagers and black market sources for equipment and ordinance. I think they can't be overly picky as to what gets loaded onto the pylons. We should be grateful the pirates aren't arming up with better ordinance.
Disembodied wrote:
frankly I don't think the Captain himself knows what he's selling half the time! Provenance, so they say, costs extra. ;)
The good Captain isn't one of GalCop's most talented traders, right? A lot of his contract deals are shady, oft unreliable, and generally tend to take a turn for the worse. If he turns to supplying possibly iffy missiles to some black market arms peddler, then it's because he's been had yet again.
The Captain weathers the hardships with his spirit and wit (and furry hide) intact, and one has to admire him for that, if little else.

Posted: Sun Feb 14, 2010 5:01 pm
by snork
:lol: Let's just say I am happy about this :
kaks wrote:
- no more autosave immediately after a restart.


I killed about 1 hour of particularly succesful playing this way, hitting F1 instead of F2.
I play in darkened surroundings.

Posted: Mon Feb 15, 2010 12:35 pm
by lfnfan
I'm proud of my 'Clean' rating, but from time to time in Anarchy systems, when nobody else is looking....

To that end, whilst passing through Lasoce in Galaxy 2, I schmeered a Python and its five or six Cobby I escorts, and a couple of kraits, all over the 'empty vacuum of space'. Was happily scooping the goodies, with scanner zoomed to 5:1, made a hard turn to port whilst going a fair rate of knots, to scoop a nearby white flag on the scanner, when, CRAP! Press Space Commander

The innocent white flag turned out to be a hulking great asteroid, not a cargo cannister at all. :shock:

Splat.

Posted: Tue Feb 16, 2010 12:44 am
by BlackKnight
I was recently escorting an Oo-Hauler when I found out that "shooting Beggar's Canyon" along the 'cityscape' on that nice large... (darnit, cannot remember the name of the ship now! :oops: um, whatever it is looks like it's carrying a few city blocks on its' back- think it came from ADCK's "big ships" OXP)...

Anyway, you can't go skimming between the 'buildings'...

:oops: :oops: :oops: Press Space, Commander :oops: :oops: :oops:

Posted: Tue Feb 16, 2010 12:58 am
by allikat
The L-crate transporter? This thing?

Posted: Thu Feb 18, 2010 12:52 pm
by BlackKnight
Just found another one of my 'city'-carrying ships - it's the Long-Range Cruiser (sorry, cannot remember which OXP it's from but it comes with severalother Big Ships...)
allikat wrote:
The L-crate transporter? This thing?
That's what I was escorting - I was a litle bored so decided to see if I could fly between the city blocks on the Cruiser's hull and found out it's not quite the same as flying a Eurofighter Typhoon through the streets of London in Micro$loth's FSX flight sim... :oops:

Posted: Thu Feb 18, 2010 3:40 pm
by JazHaz
BlackKnight wrote:
Just found another one of my 'city'-carrying ships - it's the Long-Range Cruiser (sorry, cannot remember which OXP it's from but it comes with severalother Big Ships...)
It's from ADCK's Bulk Haulers OXP....

Posted: Mon Feb 22, 2010 11:02 pm
by snork
...to injector speed pursue a fleeing Fer de Lance, and accidentally two times bump a speeding in GalCop vessel to dust.

I am not ready to play as a fugitive, and I was close to deliver 3 valuable passengers, yet not that close.
----------------------------------------------------------------------------

edit, 10 minutes later :
... to only after writing it down, find the solution to above problem. :roll:

other than reload a save game, I mean

Posted: Tue Feb 23, 2010 1:48 pm
by Smivs
Long jump to an anarchy, so decided to re-fuel at the sun then head back to the witchpoint beacon to begin the run in to the planet with a full tank. I set the compass to the witchpoint beacon, lined it up and hit the jumpdrive. Then the phone rang.
Press Space, Commander!

Posted: Tue Feb 23, 2010 2:47 pm
by Commander McLane
Smivs wrote:
I set the compass to the witchpoint beacon, lined it up and hit the jumpdrive. Then the phone rang.
Press Space, Commander!
Which means that you had a pretty good aiming with the compass! :D

Posted: Tue Feb 23, 2010 2:50 pm
by Smivs
Commander McLane wrote:
Smivs wrote:
I set the compass to the witchpoint beacon, lined it up and hit the jumpdrive. Then the phone rang.
Press Space, Commander!
Which means that you had a pretty good aiming with the compass! :D
Yeah. How can being that good be so unlucky?

Posted: Tue Feb 23, 2010 2:56 pm
by another_commander
Smivs wrote:
Then the phone rang.
Press Space, Commander!
And this is exactly why using the phone while driving is A Bad Thing. ;-)