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Posted: Tue May 11, 2010 6:28 pm
by JazHaz
Ramirez wrote:Lucky you! And with 19 days you should easily be able to make it to Intisoar. What's the premium on the contract?
I did make it easily. The profit was about 30K.
Slaves were about 2cr/t there. Didn't buy any though, as unfortunately Intisoar didn't have any place to buy them other than the main station, and am fed up being chased by bounty hunters lol.
Posted: Thu Jun 10, 2010 11:25 am
by Ramirez
Is anyone using BlOomberg v2.0? I've just been browsing through the script and have spotted an error - I've accidentally left one of the main IF statements uncommented. I'm pretty sure that this breaks the OXP as it means a special event is never triggered properly. I'll do a quick update later today - if anyone's spotted any other quirks then let me know.
UPDATE - I've corrected the error and have refreshed the download link.
Posted: Thu Jun 10, 2010 11:27 pm
by Kaks
Thanks for that! I must be blind, didn't notice anything...
Posted: Tue Jun 15, 2010 2:21 am
by JazHaz
Now that 1.74 is out, I can finally grab Bloomberg 2.0. What version of Snoopers do I need, 2.0.2?
Posted: Tue Jun 15, 2010 11:04 am
by Ramirez
Yeah, v2.0.2 should be OK but as noted in the Snoopers thread it's hard to tell exactly whether it's working or not!
Posted: Thu Jun 17, 2010 8:10 pm
by Ramirez
Following some minor errors noted over
here I've done a quick update to v2.1.
Posted: Thu Oct 21, 2010 2:43 pm
by Fatleaf
Just a point you might find helpful. I had a booze increase at beenri, but it took four notices of it ending before it was taken from the missions screen. But besides that, it is a great oxp. Thanks.
Posted: Thu Oct 21, 2010 4:16 pm
by parazaine
I noticed the same thing with it posting the same message several times before actually implementing the change back to the original price.
I removed the OXP but will try the updated version.
I've just realised that it was the most up to date version (2.2) and it still seems to be working erratically.
Posted: Fri Oct 22, 2010 1:59 pm
by Svengali
Fatleaf wrote:I had a booze increase at beenri, but it took four notices of it ending before it was taken from the missions screen.
parazine wrote:I noticed the same thing with it posting the same message several times before actually implementing the change back to the original price.
Would be interesting which version of Snoopers you are using as Bloomberg relies on Snoopers mechanism...
Posted: Fri Oct 22, 2010 2:53 pm
by parazaine
I'm using Snoopers 2.0.7
Posted: Fri Oct 22, 2010 5:13 pm
by Fatleaf
And I'm using 2.0.6
Posted: Fri Oct 22, 2010 6:30 pm
by Svengali
Am I right that this happened after (re)loading a savedgame?
After a quick look I've seen that I've forgotten to change Snoopers loading behaviour (I've changed most of the loops before to speed it up). Result is that Snoopers can't find the calling worldScripts anymore and the inserted message gets deleted and Bloomberg reinserts the message - at least this is good .-)
I'll do some tests and fix it. Muchas gracias for this report .-)
Posted: Fri Oct 22, 2010 6:55 pm
by Fatleaf
I'm happy to do my bit, as small as it is.
I would like to do a bit more to show my appreciation for all the hard work you guys put in but do not have any computer code knowledge, would it be hard to learn?
Posted: Fri Oct 22, 2010 7:09 pm
by Cmdr James
Only one way to find out, dive into an OXP and see where you get to.
Posted: Thu Nov 18, 2010 1:58 pm
by Ramirez
Sorry for the long delay, but I've finally got around to updating BlOomberg to v2.3 to include a fix that Svengali provided. Download is available at the link below.