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Posted: Mon Jan 25, 2010 5:58 pm
by pagroove
ADCK,
What is the length of that Long Range Cruiser? May I suggest renaming to City Cruiser. Then it's more Oolite and less FFE.
It looks huge.
Posted: Mon Jan 25, 2010 11:29 pm
by Disembodied
pagroove wrote:Search for the Hammerhead.
BTW not an attempt anymore but fully working in the Aquatics OXP.
That's the one! So good to know that I'm still not yet going senile.
Posted: Tue Jan 26, 2010 4:03 am
by ADCK
pagroove wrote:ADCK,
What is the length of that Long Range Cruiser? May I suggest renaming to City Cruiser. Then it's more Oolite and less FFE.
It looks huge.
// model size: 957.989 x 562.682 x 4124.275
Perhaps I might rename it to some thing similar, City Cruiser sounds weird... like something that cruises cities, not space.
Perhaps something like [Animal Name] Cruise Liner... But most animal names for Elite have already been taken at one point (especially snakes) hmm... what about Dingo Cruise Liner?
As for the Bulk Cargo pods on the toilet brush moving on their own, it's a nice idea... I wonder would it be possible to have the pods detach from the ship, fly to a smaller craft like a
Lifter then attach itself, and then either dock with the planet/station/carrier? But seems like it would be alot to code, perhaps in a future release after 1.2...
Posted: Tue Jan 26, 2010 11:47 am
by ADCK
As suggested by Griff...
That texture is only temporary, its just to show it works, thats only a 256x128 size texure on there,
turned out better than expected. could easily do an animated billboard on it like
the one from bladerunner
Posted: Tue Jan 26, 2010 11:58 am
by DaddyHoggy
ADCK wrote:As suggested by Griff...
That texture is only temporary, its just to show it works, thats only a 256x128 size texure on there,
turned out better than expected. could easily do an animated billboard on it like
the one from bladerunner
Excellent - it is very Bladerunner-like - you could investigate Ahruman's shady billboard oxp or look at how it's used within the context of Your Ad Here (as the rare Asteroid Ads). Looking forward to seeing the finished object.
Posted: Tue Jan 26, 2010 1:49 pm
by ADCK
all the artwork is done, just got to code it now, thanks for the tip about the YAH billboards, that will help.
Posted: Tue Jan 26, 2010 4:44 pm
by ADCK
ADCK's Bulk Haulers V1.2 released!
See the first post on Page 1 for more information.
Featuring the Lynx Bulk Carrier with unique death script, better billboards on the Long Range Cruiser, 3 named versions of Aegidians Bulk Hauler.
Also, as suggested by Griff, 2 new billboard versions of the Super Bulk Hauler, one of which is animated! (The animation... is a little odd... oh it works fine... just the animation might not be what you expect to see on a Bulk Hauler
)
(Will upload some pics soonish.)
Posted: Tue Jan 26, 2010 5:16 pm
by ADCK
The big pink one in front is animated with 14 frames
A little crazy looking for an animation, but you'd have to be pretty damn crazy to put two televison screens the size of a small city on your ship
OH NOES! I think I broke it!
Poor Lynx Bulk Carrier... Hey he's getting away in the front section of the ship! Get him! O_o
Posted: Tue Jan 26, 2010 7:05 pm
by JazHaz
ADCK wrote:ADCK's Bulk Haulers V1.2 released!
Featuring the Lynx Bulk Carrier with unique death script, better billboards on the Long Range Cruiser, 3 named versions of Aegidians Bulk Hauler.
Also, as suggested by Griff, 2 new billboard versions of the Super Bulk Hauler, one of which is animated! (The animation... is a little odd... oh it works fine... just the animation might not be what you expect to see on a Bulk Hauler
)
Just one question, does the new version require YAH!.oxp? As I don't use it....
Posted: Tue Jan 26, 2010 7:42 pm
by DaddyHoggy
ADCK wrote:
The big pink one in front is animated with 14 frames
A little crazy looking for an animation, but you'd have to be pretty damn crazy to put two televison screens the size of a small city on your ship
OH NOES! I think I broke it!
Poor Lynx Bulk Carrier... Hey he's getting away in the front section of the ship! Get him! O_o
Splendid!
Posted: Tue Jan 26, 2010 10:49 pm
by pagroove
I think the hull of the standard haulers could be a little bit more interesting. A bit like my re-texture but a little less busy?
Otherwise good work
Posted: Wed Jan 27, 2010 3:40 am
by ADCK
JazHaz wrote:ADCK wrote:ADCK's Bulk Haulers V1.2 released!
Featuring the Lynx Bulk Carrier with unique death script, better billboards on the Long Range Cruiser, 3 named versions of Aegidians Bulk Hauler.
Also, as suggested by Griff, 2 new billboard versions of the Super Bulk Hauler, one of which is animated! (The animation... is a little odd... oh it works fine... just the animation might not be what you expect to see on a Bulk Hauler
)
Just one question, does the new version require YAH!.oxp? As I don't use it....
Nope, it only requires BigShips which is included with this OXP.
pagroove wrote:I think the hull of the standard haulers could be a little bit more interesting. A bit like my re-texture but a little less busy?
Otherwise good work
The Textures are pretty basic yeah, I spent like 3 days (and like 10 hours each day) making the LRC's texture so I guess I was kinda not in the mood to make any high-detailed textures after that, will likely update the SBH and LBC's textures in a future release.
Posted: Thu Jan 28, 2010 3:28 pm
by ADCK
Version 1.3 Final released, finishes up my work on this OXP with a few more retextures and a bit of cleaning up of the files.
May one day continue making updates if any inspiaration strikes me.
Oh, and ADCK does not take any responsibilty for any seisures caused by the new animated billboard.
Posted: Thu Jan 28, 2010 8:23 pm
by pagroove
Great work there ADCK
Posted: Tue Feb 09, 2010 4:16 am
by JazHaz
Just finished a five hour marathon session, transporting three passengers across nearly the full width of Galaxy 3 (made about 60,000 credits)!
Saw lots of Bulk Haulers, one Lynx, and one LRC.
Did see two Bulk Haulers called "Decommissioned Bulk Haulers"... Docked with one of them but didn't notice anything different about the prices or quantities of trade items and equipment.
Are they different at all from "normal" Bulk Haulers?