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Posted: Tue Sep 22, 2009 4:09 pm
by JazHaz
Sendraks wrote:
I'm not sure the Frontier/FFE approach of accurately modelled solar systems worked well, it was too much unusued/dead content per system.
Oh I dunno, least you could go and mine the other planets etc....! Now where did I leave my MB4's.....? 8)

Posted: Tue Sep 22, 2009 11:42 pm
by FSOneblin
Hmm. I guess I never realized how much elite was ahead of it's time. As well as one of the best games of all time.


Don't panic: FSOneblin.

Posted: Wed Sep 23, 2009 7:50 am
by Ivan
Just to be clear, I was pondering on a hypothetical multiplayer Elite (E4 or another), not Oolite - I like Oolite just the way it is :D

Posted: Wed Sep 23, 2009 10:45 am
by Star Gazer
I think one of the most amazing aspects of Elite is how little processing power it relied on to create such an involving, ground-breaking and wonderful game. 2MHz processors, <32KB RAM, and the horrors of cassette loaded games (what a revelation my first 80KB floppy disk drive was!)

When you compare it with the computing power we throw at games these days, and then read that a modern Email takes up more space than the entire game had to run in, it has been an extraordinary 25 years of development.

It's a terrible shame that B & B fell out, but I can't help put applaud the huge contribution they made to gaming in one stroke.

Posted: Wed Sep 23, 2009 12:17 pm
by DaddyHoggy
<monty_python_yorkshire_man>2MHz! Luxury! The 6510 in my C64 ran at 985KHz (PAL)!</monty_python_yorkshire_man>

I notice Ahruman has just reduced the memory requirement of ONE Flasher in Oolite from more memory available in a BBC B to a tiny fraction of it (but still HUGE compared to what they squeezed into Elite gen home computers)