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Posted: Thu Sep 17, 2009 6:27 pm
by ninti
Wow, you guys are on this. Ok, I'll do what I can to help track this down.
I downloaded and ran the OpenGL Extensions Viewer 3.14 from the website mentioned. I do not see anything like the "tab OpenGL under ICD driver", but I did take a look through the stuff it does have. Under Core Features, it reports 100% all the way through version 2.1 but 3.0, 3.1, and 3.2 were all only partially supported (10/23. 3/8, and 2/9 respectively). All the rendering tests ran fine, except for the 3.0 test, which says N/A. If you want any other info from this let me know.
I copied the sdl.dll file from the 1.73.3 install file (v 1.2.13) and replaced the 1.72.2 one (v 1.2.11), and it appears to make no difference, 1.72.2 still looks and plays fine (for the 30 seconds I played it).
The computer I am running this on is a Dell (Dimension 8100). It is a P4 3.0Hgz dual-core.
Posted: Fri Sep 18, 2009 8:21 pm
by another_commander
We seem to have a resolution for this issue. The next version of Oolite for Windows (and Linux) will ship with the ability to switch off the splash screen, using either the -nosplash command line option (-splash activates it if disabled) or the splash_screen = yes/no; entry in .GNUstepDefaults. Users encountering the problem discussed in this thread should disable the splash screen and they should be able to run Oolite with hardware accelerated graphics. Thanks to ninti for testing.
Posted: Sat Sep 19, 2009 8:33 am
by drew
Gents,
Thanks for all your efforts, I haven't had the opportunity to try out the fixes yet (damn RL!) but will get there. Really appreciate all the efforts!
Cheers,
Drew.
Posted: Sat Sep 19, 2009 3:23 pm
by drew
another_commander wrote:
Drew
You can download this oolite.exe, put it inside your oolite.app folder by replacing the original one, then run the game from Start->Run-><Path to oolite.exe> -nosplash. This should fix the game rendering in software problem.
http://terrastorage.ath.cx/Marmagka/3f8 ... oolite.zip
For the record, it seems to be buggy drivers causing the issue. By not displaying the splash screen we bypass the part generating the error.
Hope it helps
Best regards
Nikos
Awesome - this works!! Many thanks indeed! Now to try some Griff goodness!
Cheers,
Drew.
Posted: Sat Sep 19, 2009 8:39 pm
by JensAyton
another_commander wrote:…or the splash_screen = yes/no; entry in .GNUstepDefaults.
Changed to
splash-screen for consistency, and
documented.
Posted: Sun Sep 20, 2009 7:01 am
by drew
Just an addendum to the 'it works!' above - it does indeed, but it is crashing quite often (something I'd not experienced before).
So far twice in about 15 mins of gameplay, which is close to making it unusable as you can't get to a station to save your game. Crashes so far when exiting hyperspace and navigating the planet information screen.
I'll whip out the OXPs for a bit and see if the situation improves...
btw - 1.73.3 works fine on my 9 year old Dell x200 laptop with integrated 830M graphics... no shaders though
Cheers,
Drew.
Posted: Sun Sep 20, 2009 9:49 am
by another_commander
The log file of a session ending up in a crash would be useful. You can also try to disable the detailed planets in Game Options and see if it helps.
Posted: Sun Sep 20, 2009 11:46 am
by Eric Walch
Drew wrote:Crashes so far when exiting hyperspace and navigating the planet information screen.
another_commander wrote:You can also try to disable the detailed planets in Game Options and see if it helps.
Drew, on the mac there were always crashes in those two occasions you mention, with "detailed planets" on. (Feature is therefor disabled for mac.)
Posted: Tue Sep 22, 2009 8:57 pm
by drew
Well it's not the new planets feature - had that switched off.
How do I get a crash log posted up - where is the log?
Cheers,
Drew.
Posted: Tue Sep 22, 2009 9:00 pm
by JensAyton
Posted: Sun Sep 27, 2009 7:43 am
by drew
The crash appears to be due to Realistic Shipyards...
Having renamed the OXP folder the game appears to be stable....
Here's the log from the last time it crashed with RS installed in the AddOns folder.
I assume I have the last 3.02b of RS - however this version of RS was absolutely fine with v1.72.2 of Oolite..
Cheers,
Drew.
[log.header]: Opening log for Oolite version 1.73.3 (x86-32 test release) under Windows at 2009-09-27 08:32:13 +0100.
2 processors detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1920 x 1200
[rendering.opengl.version]: OpenGL renderer version: 2.1.2 ("2.1.2")
Vendor: NVIDIA Corporation
Renderer: GeForce 8600M GT/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (146):
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[searchPaths.dumpAll]: ---> OXP search paths:
(Resources, ../AddOns, ../AddOns/Famous_Planets_v2.0.oxp, "../AddOns/Status_Quo_Q-bomb.oxp", ../AddOns/System_Redux.oxp, ../AddOns/tianve.oxp, ../AddOns/tori.oxp, "../AddOns/Traffic Control 1.01.oxp", ../AddOns/Zzzz_Realistic_Shipyards_V3.02b.oxp)
[dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[shipData.load.error.badSubentity]: ***** ERROR: the shipdata.plist entry "velocity96-sub" has a broken subentity definition "velocity96-sub" (should have 8 tokens, has 1).
[shipData.load.error.badSubentity]: ***** ERROR: subentity declaration for ship velocity96-sub specifies no subentity_key.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "thargoid-player" specifies no roles.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "thargoid-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "Assassin-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "Scoundrel-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "sv_ship_vector_player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "redback-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "huntsman-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "Mugger-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "nemesis-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "sunray-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "krait-xr1-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "grimcobra1-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "whitetail-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "raceradder-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "strut-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "Spiv-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "hitsadder-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "mongoose-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "oohauler-player" does not have a corresponding shipdata.plist entry, ignoring.
[shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "Hoodlum-player" does not have a corresponding shipdata.plist entry, ignoring.
[script.load.world.listAll]: Loaded 32 world scripts: "clipperschedule", "dredger_appearance", "ExecutiveFlightSchedule", "Famous Planets Launch Script" 1.2, "frog_show", "hatchling_show", "missionaries", "oolite-cloaking-device" 1.73.3, "oolite-constrictor-hunt" 1.73.3, "oolite-nova" 1.73.3, "oolite-thargoid-plans" 1.73.3, "oolite-trumbles" 1.73.3, "SalezaPatrol", "SIRFYardStation0", "SIRFYardStation1", "SIRFYardStation10", "SIRFYardStation11", "SIRFYardStation12", "SIRFYardStation13", "SIRFYardStation14", "SIRFYardStation2", "SIRFYardStation3", "SIRFYardStation4", "SIRFYardStation5", "SIRFYardStation6", "SIRFYardStation7", "SIRFYardStation8", "SIRFYardStation9", "supercobra_placement", "System Redux 1.0" 1.2, "Tianve_messaging" 1.0, "TrafficControl" 0.1
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[plist.parse.foundation.failed]: Failed to parse ../AddOns/Zzzz_Realistic_Shipyards_V3.02b.oxp/AIs/PoliceCondorAI.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
Parse failed at line 8 (char 440) - unexpected character (wanted ',' or ')')
[plist.homebrew.parseError]: Property list isn't in XML format, homebrew parser can't help you.
[script.javaScript.exception.notFunction]: ***** JavaScript exception ("bweed-kestrelfalcon-kestrel" 0.9): TypeError: this.ship.call is not a function
[script.javaScript.exception.notFunction]: ../AddOns/Zzzz_Realistic_Shipyards_V3.02b.oxp/Scripts/bweed-kestrelfalcon-kestrel.js, line 32.
...
Posted: Sun Sep 27, 2009 7:56 am
by Lestradae
Hi drew,
May I ask a little request there?
I, too, have been getting inexplicable crashes without any log message or clue as to what is causing it, since spring 2009. Perhaps this is related.
Could you be bothered to attempt to play with the OSE work in progress, the version 0.69 that I am currently in the process of making available (should be ready at around midday or so)? You find that in the Testing & Bugs section.
You can de facto use it instead of RS.
The thing is, RS is buggy. I know now because I fixed so many - too many - things for OSE. I would like to know if what you are experiencing is something going wrong in RS or if it has to do with Oolite the game. And RS will soon be history.
Sorry for the crashing, I know how frustrating that can be
L
Posted: Sun Sep 27, 2009 8:13 am
by drew
No worries mate! Wasn't a reflection of the work you've done on RS - I loved that!
Will download OSE when it's ready!
Cheers,
Drew.
Re: Same problem
Posted: Mon Sep 28, 2009 6:10 pm
by Peterward
ninti wrote:Consider this one confirmed. Somewhere between 1.72.2 and 1.73.3 someone broke something.
[snip]
I uninstalled that and installed 1.72.2, and it now seems to work fine.
I've just loaded 1.73.4 and got this problem. Is there anywhere I can find 1.73.2? I've just downloaded 1.65 and can try that, but I presume that 1.73.2 is an improvement.
Posted: Mon Sep 28, 2009 6:27 pm
by another_commander
Do you have an NVidia GeForce? Just add the switch -nosplash to the game's startup shortcut and it will work.