I dont embrace the idea that mmorpg's have to be about "pwnage" or 12 year old kiddies on power trips. Personally I prefer the social element the cooperative element. I enjoy exploring game systems, seeing what makes them tick, how they work how they do this that or the other etc. My bartle test comes out like this Explorer 100.00%, Achiever 53.33%, Socializer 33.33%, Killer 13.33%, .
I have a history of playing mmorpg's with real life family - 9 gamers in the family, we arent sat there trying to whoop one another we arent even banding together to hand out a whooping to others.
I like co-operative play, the more open, sand boxy and diverse the better. my principle playing partner is my wife, competetive games would be a BAD idea because "winning" might mean "losing out"
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I like beating the computer, but I like doing it with friends... Where strategy amongst the human players working together wins through.
None of my favourite memories of mmorpg involve PvP or rare loot. One of my favourite mmorpgs was star wars galaxies, my favourite toon there was a droid engineer and furniture maker, and pilot, he NEVER ever took part in space PvP, and spent most of his time "decorating" buildings. Abusing the limited furniture available in game to create things like this:-
Creating things like this and getting the feedback from other players as you gave them a guided tour was a great "mmorpg" experience, no "win" or "defeat" involved. Sure you can do it over forums and theres soem thorough back slapping involved for unique ships etc, but I think theres far more potential for "depth" of the shared experience with an mmorpg.
heres another snapshot of mmorpg action :-
This was a cross server get together of droid engineers where we got together to experiment and number crunch on droid effectiveness. Team work lots of fun and interaction no "winning" involved, well amost none :-
I think the jedi we used as a guinea pig got a little beat up - entirely voluntarily though
Those buildings? no they arent static scenery they were part of a player created city every building every park created and placed by players, working together to create a city which added up to more than the sum of its parts. No "winning" no dungeon raiding etc etc. Not even "winning" over the computer, it was group creativity, group trouble shooting, group exploration.
Star wars galaxies also had multiplayer ships where players could band together to crew a large ship each with their own roles working together against the either the computer or other players if that was their choice. It was a great experience putting together a crew, gunners in turrets, a pilot, a mechanic ( you actually had plasma leaks to repair \ visual damage etc), a systems engineer balancing power systems keeping on top of the demands of the gunners, the shields and the pilots need for speed
whilst making sure the reactor didnt overload leaving you dead in the void
each playing their part to help the whole crew, no "individual" reward no beating one another just good fun together in real time.
How cool is it walking around the inside of a space ship with other real human beings? very very cool
. Especially if its a ship you built and customised \ decorated yourself...
Alas they had no space trading, it was just manual mining or combat, which is a big shame really
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I do want a space mmorpg which has space trading of elite (although preferably something with far more and depth than we have so far - preferably 10's of thousands of different products rather than the generics we have had so far - something more dark wheel like
I like the idea of shannsilk furst and frozen bladderlash etc, yes we can make up our stories for now, but how great would it be if the game supported them directly. Id love to be able to get off ship and wander around the space bar talking to other pilots, Id love to take a trip planet side, to "see" those blue felines, etc etc, to poke round inside a cobra mk 3s cabin to wander around a cargo bay etc etc. I would love to be able to run escort for another player through a pirate infested system, go on a joint bounty hunting session etc etc. Theres far more potential than just "dualling". I dont believe that a multiplayer oolite can give all of that, but a space mmorpg does have that potential.
I believe that mmorpgs DO have massive potential to be something other than an extended playground chest beating session.
I believe that mmorpgs CAN be a more complete experience than any classical artistic mediums, Paintings? They say a picture is worth a thousand words, well how about 60 pictures a second, thats the equivalent of 216,000,000 words an hour . a living tapestry moving of its own volition powered by the intents and persuasions of thousands of humans. music and song? an mmorpg can have a sound track as rich as any music created for other mediums, whats more it can be hours of immersion the depth amplified by accompaning thousands of hours of experience dynamically changing to suit the experience of the player. Ive actually been part of mmorpg bands, creating music within the game. Written Story? Instead of a book taking a day or two to read where you savour an experience second hand a mmorpg CAN put YOU in the story you write your own part, your fellow cast writing their own as they go, the story unique to each and every player not handed down by a single dictator author. My favourite parts of mmorpgs are not following scripted quests normally less well crafted than a good book, but in following my own path doing things outside the expectations of the developers. Poetry? offers a second hand glimpse of another persons emotion maybe finding resonance in their own experience, an mmorpg is a living breathing changing experience, the emotion your own, the experience your own choice, but with the freedom of sharing experience with others not just in recall but in real time as it happens.
MMorpgs are in their infancy WoW (which I dont rate highly) is an early example. Yes theres a lot of focus on PvP by many game designers as corporations try to find the best way to make money out of this medium. But the medium itself has far more potential as far as Im concerned than single player games. One of the great things about mmorpgs is that they can rise above and beyond their original designers intentions the more open the designer makes a game the more chance for combined creativity.
Elite vies with Star Wars Galaxies for my favourite all time games, Galaxies marred by its post release development decisions and general buggyness and elite elevated by its amazing advancement in its day, it took a hold when I was young so will always hold a special place. The amazing ingenuity of its programming still holds respect even though modern games can trounce the original in terms of variety of game play and technology. What they can't do is hold a candle to how far out elite stood from its peers back at first release.
I dont actually believe that oolite has what it takes to be all that I would want from an mmorpg
What do I see coming from a multiplayer oolite? It could be good fun, I would quite enjoy running escort for my wife through riedquat etc. Theres a lot of balance stuff needed though for multi players, its currently balanced at one player, and one player can normamly tear through groups of superior armed opponents. Groups are not necesary - although the idea is sound in my opinion.
As far as eve goes, Ive not tried it, as soon as I heard there was no joystick control and that I couldnt fly by the seats of my pants I was disinterested. Oolite is great as a single player game, I think a multiplayer would give added interest particularly given the interest in co operative play in my household.