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Re: Ionics.oxp
Posted: Thu May 02, 2013 10:55 am
by CmdrGumbo
richard.a.p.smith wrote:Hi. I wonder if someone can help me out, probably only a minor problem. I got started with Ionics, got the Funnelweb attack mission and killed it, got back to the station and docked, got 15 grand. All good stuff but the mission destination on Rimaza stayed there. I then went off to the Link place (no prompt, just thought I should try going back and forth a bit and got a message somewhere), docked at that place after jumping there and that appeared to be it; nothing else happened for quite a few jumps, the mission destination at Rimaza remained but nothing else happened. Makes me think I didn't do something properly or something's been missed, maybe something's interfering with, dunno, scripts or something (I'm not a computery type!). Since then I tried deleted six lines from the save file with the ionics variables in them and also the line with the mission destination, re-loaded the Ionics oxp and re-started the missions. I just got to Rimaza again after killing the Funnelweb and got 15 grand - the red cross once again stayed there. So, is this expected behavoiur? Ta. Richard.
I'd like to ask one more question as I have resumed my old 'ionics' savegame from 2011 yesterday. I once I arrive in the Rimaza sytem, I get prompted to go to the Link place (coordinates have been uploaded etc.) but I don't see the waypoint in my advanced space compass. On the galactic chart, Rimaza is marked with a red cross so I guess I'm on the right path. Anyone here with a hint how to find the Link place? Is it in a rock hermit?!
Re: Ionics.oxp
Posted: Thu May 02, 2013 3:59 pm
by Solonar
The Link Base looks like a rock hermit and it will be away from the planet past the witchpoint beacon. It should appear on the advanced space compass, at least it did for me.
Re: Ionics.oxp
Posted: Thu May 02, 2013 6:17 pm
by CmdrGumbo
Solonar wrote:The Link Base looks like a rock hermit and it will be away from the planet past the witchpoint beacon. It should appear on the advanced space compass, at least it did for me.
Ah, just found out that I had to use a custom keyconfig.plist, as I have a german keyboard layout. Now I can easily select waypoints again. Thanks for the info, will go for a hunt now ...
Re: Ionics.oxp
Posted: Fri May 03, 2013 8:58 am
by Ranthe
Just started the "get the Link package from Cevera" part of the Ionics mission - those blasted Dictator ships have been dogging my tail on most jumps before I've even got fully out of witchspace, and it's been either running like hell on full injectors and having
Annie's shields battered to pieces or dropping a bottle of instant sunshine between me and the welcoming party (and running like hell on full injectors).
Speaking of which:
Makandal wrote: The only way to get the Funnelweb was to make short passes...
... if you don't use a Q-bomb, that is. As the YAH ad says: "When you have to absolutely positively have to kill everything..."
Re: Ionics.oxp
Posted: Fri May 03, 2013 9:38 am
by Smivs
Ranthe wrote:
... if you don't use a Q-bomb, that is. As the YAH ad says: "When you have to absolutely positively have to kill everything..."
Hmmm. The expression 'Pride comes before a fall' springs to mind here
There are things out there that a Q-bomb won't touch, you know.
Re: Ionics.oxp
Posted: Fri May 03, 2013 10:18 am
by Cody
Smivs wrote:There are things out there that a Q-bomb won't touch, you know.
<grins> Yep, ain't that the truth!
Re: Ionics.oxp
Posted: Sat Jul 26, 2014 11:18 pm
by Sundiver
I have come back to Oolite after some time and loaded the latest of everything. I used to fly a Huntsman until I lost it gambling (the gamble being playing way to long and hitting the purchase when browsing new ships).
Anyhow, it seems that I always encountered Ionics ships in G1 but now I don't see any. Was this changed? Not that it is a big problem but I have been searching for a new Huntsman and there has not been a single Ionics ship in space or for sale.
Re: Ionics.oxp
Posted: Sun Jul 27, 2014 6:57 am
by cim
I think they're restricted to only appear in G2, both as NPCs and for sale.
Re: Ionics.oxp
Posted: Sun Jul 27, 2014 7:43 am
by Diziet Sma
Yup.. the
shipyard.plist
restricts player ship sales to G2. The
wiki entry gets this wrong, because it mentions G1 when it means "Galaxy NUMBER 1", which, because numbering begins with 0, is actually G2. I've corrected the wiki to reflect the facts.
Re: Ionics.oxp
Posted: Sun Jul 27, 2014 12:38 pm
by Sundiver
Thanks.
I was ready to go to Galaxy two anyhow. Now I have my new Huntsman all tricked out
Re: Ionics.oxp
Posted: Sun Jul 27, 2014 1:44 pm
by Diziet Sma
Oh, and incidentally, G'day and welcome aboard! Only 3.5 years from joining 'til de-lurking.. not bad..
Re: Ionics.oxp
Posted: Mon Jun 13, 2022 8:41 am
by Cholmondely
Cody wrote: ↑Fri May 03, 2013 10:18 am
Smivs wrote:There are things out there that a Q-bomb won't touch, you know.
<grins> Yep, ain't that the truth!
Are these just OXP things, or do they include Vanilla game things too?
Re: Ionics.oxp
Posted: Mon Jun 13, 2022 9:30 am
by Cody
Just OXP things, I'd think - though nothing is certain these days. Not tested for a decade, but try lobbing a QCM at a Green Gecko!