141. Make Says, Error 139.
A: Your compiler (GCC) dumped core. You probably have a corrupted, buggy, or old version of GCC - get the latest release or EGCS. Alternatively, you may be running out of swap space. Refer to Why Does the Machine Run Very Slowly with GCC / X / ...?.
If this doesn't fix the problem, you are probably having problems with memory or disk corruption. Check that the clock rate, wait states, and refresh timing for your SIMMS and cache are correct (hardware manuals are sometimes wrong, too). If so, you may have some marginal SIMMS, or a faulty motherboard or hard disk or controller.
Linux is a very good memory tester - much better than MS-DOS based memory test programs.
Reportedly, some clone x87 math coprocessors can cause problems. Try compiling a kernel with math emulation (see How To Upgrade/Recompile a Kernel ). The no387 kernel command line flag on the LILO prompt to force the kernel to use math emulation, or it may be able to work and still use the '387, with the math emulation compiled in but mainly unused.
More information about this problem is available on the Web at http:// www.bitwizard.nl/sig11/.
While you have the correct version of GCC, since you downloaded it with the environment, its likely that you run out of memory... since the error would be general, not OS specific...
the last bit about a clone x87 processor I think we can forget..
You certainly don't need 3GB to build the game. Something else is going on and it may have to do with your version of Vista. I recall reading about MinGW having some issues with Vista and and a special version of GCC 3.4.5 was released to address the problem. I will try to locate this information sometime tomorrow and post it here if I manage to find it.
Quick question: Is your drive D: by any chance a removable media drive?
Quick question: Is your drive D: by any chance a removable media drive?
No, it is actually a recovery hard disk drive.
Did/where you able to put The development environment on the D drive ?, I know AC is going to ask this. As the Building Environment requires it to reside on the D drive...
And in that case, how much free space is on the D drive.
Usually Recovery Drives are not supposed to be tampered with though...
I successfully built Oolite trunk using Diziet Sma's installer, but the normal maps on the Griff thargoid, Sidewinder, etc., are not on. No engine effects either.
I changed the GNUstepdefaults shader setting to <I3/>, so I am pretty sure it is on full shaders, but, the menu on F2 says shader effects are not available. I am using an intel gma 3100 graphics card.
As you see, in the log it clearly states that shaders will not be used because you are missing a required OpenGL extension.
You said that you have the Intel 3100, but the information from your log indicates that you have a different renderer. Are you absolutely sure that the drivers you are running are the correct ones? If yes, my only recommendation is to install the drivers' latest version. If latest drivers don't do anything, then I'm afraid you will have to live without shaders or get a new, more modern graphics card.