Realistic Shipyards - Performance tricks?
Moderators: winston, another_commander
- confused.brit
- Above Average
- Posts: 17
- Joined: Fri Feb 27, 2009 4:03 pm
Re: ...
If the performance problem is not so big, try to disable the rotation of the wrecks. This helps a lot. For a short test fly to the SIRF and shoot the wrecks down and watch your FPS.govert wrote:Let me get this straight... Youre saying the following:Lestradae wrote:1. You open the Realistic Shipyard`s shipdata.plist and search via search function after the name "SIRF".
2. You note the plist name: It´s at the beginning of the SIRF's shipdata.plist entry and says "<key>blablabla</key>".
3. Delete the entry following the "<key>blablabla</key>" until and including the final </dict> of the SIRF's ship entry.
Replace each instance of the folllowing pattern:withCode: Select all
<key>SIRF [...] </key> <dict> [...] </dict>
Code: Select all
<key>SIRF [...] </key>
Re: ...
Well, the performance problem is pretty severe, since I'm running on a 512 MB machine. I get a big lag when jumping to new systems.Svengali wrote:If the performance problem is not so big, try to disable the rotation of the wrecks. This helps a lot. For a short test fly to the SIRF and shoot the wrecks down and watch your FPS.
Actually ALL that I require at the moment, is the multitude of ships, and the RS pricing model. The rest of the RS content I wouldn't mind removing at the moment.
FYI, apart from the long lag at system jumps, it is quite playable (subjective of course). However that is on linux, running twm as a window manager and nothing else in the background.