Yes, we know that there is a problem with the Z-fighting. I've already planned a new version for the next weeks and it will be solved. But I think I won't cut the related parts of the underlaying station and use the same way like the red ring on top of the main-part. That means to add some more faces (cutting also means to add more faces) to make the thing a little bit higher (extruded) instead of using single faces. This is done within minutes, but we will wait for some more reactions - maybe there are more weak points. It seems you have found one of them. :-)Ahruman wrote:See the artefacts on the blue bits? That’s called Z-fighting. It happens when two polygons overlap without sufficient space between them. The workaround is to cut out the corresponding piece of the underlying model.
EDIT: The other reason is that I'm a little bit worrying about the precision facor in different CAD-progs while exporting/importing and then converting it to .obj/.mtl. So it could happen that there is a gap.
BTW: I've had another problem with the station. Maybe you could enlighten me. pic1 pic2
There I'm always crashing. Eric hasn't got this problem on his machine, so maybe it is related to my processor (Intel Core2 Duo)?
On all other places I've got no problems.
Ahruman wrote:It happens when two polygons overlap without sufficient space between them.
EDIT: Just read some stuff about it and it seems that there is no easy anwer. It is related to the depth-buffer (z-buffer), NearCP and FarCP (clipping planes). I'll test it.