Page 3 of 9

Posted: Fri Apr 25, 2008 1:14 pm
by Commander Mysenses
I am not feeling the love for you pricing structure.
As it stands, me being a being of limited assets (net worth <300 000Cr), there is no point in me looking in systems of a tech level greater than 10.

Posted: Fri Apr 25, 2008 2:00 pm
by Commander McLane
@ Commander Mysenses: Then don't install the OXP. Nobody forces you.

I haven't installed it, because I don't feel the need to change the pricing structure of shipyards.

Posted: Fri Apr 25, 2008 3:39 pm
by Commander Mysenses
Commander McLane wrote:
@ Commander Mysenses: Then don't install the OXP. Nobody forces you.
True... but I do feel I ought to give it a fair test run.
I probably will uninstall it in the long run, but not yet.

.

Posted: Fri Apr 25, 2008 7:19 pm
by Lestradae
Just a few quick quips!
I am not feeling the love for you pricing structure. As it stands, me being a being of limited assets (net worth <300 000Cr), there is no point in me looking in systems of a tech level greater than 10.
Well, but only if buying and selling ships is the ONLY reason to fly to systems *drums* *ching* :lol:
@ Commander Mysenses: Then don't install the OXP. Nobody forces you. ... I haven't installed it, because I don't feel the need to change the pricing structure of shipyards.
Exactly. That`s why its an OXP. It`s a choice & personal taste question, there is no objective better or worse imho.
True... but I do feel I ought to give it a fair test run. I probably will uninstall it in the long run, but not yet.
Not so easy to let go, is it? :twisted:

Have fun with or without the Realistic Shipyards, both of you :)

L

A few Realistic Shipyards statistics

Posted: Fri Apr 25, 2008 8:28 pm
by Lestradae
Hi fellow Oolite Enthusiasts! :D

Here are a few Realistic Shipyards download statistics. Since about 48 hours ago, when I triple-released this OXP, the versions have been downloaded:

Strict Version: .......... 9 times
Standard Version: ... 12 times
Ultimate Version: .... 42 times :shock:

Given how few complaints I have had yet, all seems to be fine :)

8)

L

Posted: Fri Apr 25, 2008 8:37 pm
by FSOneblin
Thank you, master. I have destroyed the shipyards. Thanks' for telling me how. I wrote the description for the milstingray, But it is on the 375 LS version. Will upload it later after going over the grammer.


Don't panic: FSOneblin

>.<

Posted: Sat Apr 26, 2008 7:31 am
by Lestradae
:twisted:

.

Posted: Sat Apr 26, 2008 10:00 am
by Lestradae
Hi @all interested in the future development of the Realistic Shipyards OXP!

I have changed the thread title to reflect me planning to make this thread kind of semi-sticky (as long as people post here i.e. are interested, I don`t want it to become an actual sticky).

I will only update Editions Strict & Standard with new outside developments, bug fixes and the like, but not make them any bigger than they are now. My real focus will be on expanding (and bug-fixing, and customising, i.e. better views support etc.) the Ultimate Edition.

I post my To-Do list here and might actualise it in the future.

Have fun! :)

L

*************************************************************

To-Do-LIST:

V1.09:
+ Add 16 new buyable ships from 12 further OXPs to Ship Stats data file
+ Add 16 new buyable ships from 12 further OXPs to Read Me file

V2.01:
+ Add 16 new buyable ships from 12 further OXPs to Ship Stats data file
+ Add 16 new buyable ships to from 12 further OXPs Read Me file

+ Add-in Ship Viewpoints that work (in & out) - Dredger? Juggernaut?
+ Escort Ships in the Equipment stores
+ Escort Ships for Carrier vessels as standard
+ Thrust? Weapon positions? Custom views?

V3.01:
+ Add 16 new buyable ships from 12 further OXPs to Ship Stats data file
+ Add 16 new buyable ships from 12 further OXPs to Read Me file

+ Add-in Ship Viewpoints that work (in & out) - Dredger? Jugernaut? Many others ...
+ Escort Ships in the Equipment stores
+ Escort Ships for Carrier vessels as standard
+ Thrust? Weapon positions? Custom views?

+ Roles rework
+ Add 16 new buyable ships from 12 further OXPs to shipdata.plist & shipyard.plist & merge all nescessary folders
+ Change Selezen & Oolite Community authorship thingy in Read Me file
+ Repair Ahruman buglist
+ Beyonders Mothership Shipyard & Mission (CaptKev)

******************************************************************************

The 16 new buyable ships come from those 12 OXPs:

att1, bandersnatch, fsr, Herald, liberator, Llama, Manta, Missionaries, NavyStarships, nuvipers, snark & s-ships

******************************************************************************

Future Meta-Roles:

Player:

<key>roles</key>
<string>player</string>

Fighter:

<key>roles</key>
<string>police interceptor hunter pirate asp-pirate escort rescueship wingman aegidian-pcc military

Police/Navy:

<key>roles</key>
<string>police interceptor hunter escort rescueship PoliceKestrel KestrelInterceptor navy_carrier carrier wingman military

Pirate:

<key>roles</key>
<string>trader pirate scavenger escort wingman aegidian-pcc

Trader/Miner:

<key>roles</key>
<string>trader sunskim-trader shuttle hermit-ship dredger miner aegidian-pcc sunskim-tradertrader

Explorer:

<key>roles</key>
<string>rescueship hermit-ship dredger miner morrigan aegidian-pcc sunskim-tradertrader sunskim-trader

Racer/Joyrider:

<key>roles</key>
<string>hatchling hbr1 hbr2 hbr3 racersupport zorg2 sidewinder-racer zorg1 racer legal_zorg_sidewinder_pb mossport chicaneer cribo2 cribo4 dragster kukri1 kukri2

Heavy Carrier Vessel:

<key>roles</key>
<string>police interceptor hunter pirate escort rescueship PoliceKestrel KestrelInterceptor navy_carrier carrier dredger military

Weird:

<key>roles</key>
<string>cobra35 cobraclipper cobraclipper-max cobraclipperX asp-pirate dragonpirate dragonhunter adder_hr krait_hr python_hr sabre gemini liner trident delta liner strelka starseeker asp-bad ferdepee firewasp-NPC griffin2 constrictor icour-pirate ic-pirate viperc falcon bandycourier bandy1 GCbb mil-bb chuckwalla chuckwalla-esc eelrapier eel1 eel2 taipan bushmaster_miner cat chameleon ghavial iguana iguanaspike monitor ophidian oph0 oph1 salamander taranis_defender pelamis bellatrix rigel saiph shreddie_cargo shtail shreddies stingray supercobra velocity170 wolf</string>

*****************************************************************************

85 OXPs merged!

Aegidian-Special, All-Stars, AphidV2, att1, A-Wing, bandersnatch, Boyracers, B-Wing, Cobra3Njx, Cobra35, CobraClipperPC, Condor, Dragon, Dreams01Beta, Dredger, DWCobra3, Eagle2, Executive Spaceways V2.2, Far Star, Ferdelance_NG, Ferdepai, Firewasp, fsr, Grass_Snake, Greekshipset1, Griffin2, Herald, Icarus, Illicit_Unlock_FIX1.56, Impcourier (Navy), Impcourier2 (Civilian), Interceptor, Isisinterstellar, Ixianfreighter, Ixianships, Jabberwocky, Kestrel&Falcon, Lambda, Lane_Legal, liberator, Llama, Longshot, Manta, Marett_Vol1, Merlin, Missionaries, Morrigan, MPakRedux, Murgh_XShips, NavyStarships, Newships, nuvipers, Oldships, Outrider, Pallas, Pelamis, Phoenix, PTI, PythonClassCruiserV2.6, Racers, Renegade_Viper, RoC, SalezaV2, Shield-Tail, Shreddies, snark, Spearhead_1, Stingray, Stingray_Mk_II, s-ships, Supercobra, Swift, Terrapin, Tesoura, TIE, Tiger, Tribant, Urutu_IV, UrutuMkIII, Velocity, WolfMk2, Wolfwoods_Variants, X-Ships, X-Wing & Y-Wing

************************************************************************************

OXPs still supported pricing- and TL-range wise for their buyable ships but not included:

Assassins, Commies, Hotrods, Ionics-1.2.1 & Zz-Oo-Haul

Posted: Sat Apr 26, 2008 4:04 pm
by matt634
I'm confused about what you're doing with the roles? A buyable ship in the shipyard only uses the role player. The rest of those roles are for NPC ships. I don't think you need to bother with them.

.

Posted: Sat Apr 26, 2008 4:08 pm
by Lestradae
Hi matt634! :)
I'm confused about what you're doing with the roles? A buyable ship in the shipyard only uses the role player. The rest of those roles are for NPC ships. I don't think you need to bother with them.
The Realistic Shipyards Ultimate Edition does not only have player ships, but also a load of NPC ships that do a lot of different things. So, by expanding the possible roles that ships can have, the scope of possible encounters becomes bigger. I assume that if players can have more ships, so can the police, pirates, traders, explorers and so on ...

Does this answer your question?

Greetings 8)

L

Posted: Sat Apr 26, 2008 4:58 pm
by matt634
Ahh I see... I need to keep up with all these new developments.

Be very careful in dolling out the roles, especially the unique ones. Most often a scripter defines a unique role specifically because the scripter only wants that specific ship to be called upon by the script. If you give the role to other ships you could cause some serious gaffs in others oxps.

I would take a look at the roles given to the native ships in Oolite's main shipdata plist. If you can find the role in there then it's safe to use. If the role can't be found in there, then it's most likely specific to an oxp and shouldn't be used for any ship other than the originally specified by the scripter.

Hope that helps

Posted: Sat Apr 26, 2008 11:42 pm
by matt634
Here's a list of semi safe roles to play with:

police wingman interceptor military hunter pirate escort trader sunskim-trader scavenger shuttle hermit-ship

I say semi-safe because you still have to be careful what you're doing even with these roles. Make sure you know how each role behaves in the game and don't mismatch a ship to a role that doesn't suit it. Really, most ships should already have the correct roles in their ship data and shouldn't need changing or addition.

Posted: Sun Apr 27, 2008 12:10 am
by pagroove
what about buyable 'tuner'packages. In real life there are professional tuners that tune an existing model into something very special. Or selectable skins for a ship. This are some ideas for a future expansion 8)

..

Posted: Sun Apr 27, 2008 5:13 am
by Lestradae
@matt634:
I would take a look at the roles given to the native ships in Oolite's main shipdata plist. If you can find the role in there then it's safe to use. If the role can't be found in there, then it's most likely specific to an oxp and shouldn't be used for any ship other than the originally specified by the scripter. ... Hope that helps ...

Here's a list of semi safe roles to play with: police wingman interceptor military hunter pirate escort trader sunskim-trader scavenger shuttle hermit-ship

I say semi-safe because you still have to be careful what you're doing even with these roles.
Yeah, it does help. Thanks for the compact information. Is there a more detailed description somewhere? I think I know basically what those roles do in-game but it can`t hurt to have a closer look.

@pagroove:
what about buyable 'tuner'packages. In real life there are professional tuners that tune an existing model into something very special. Or selectable skins for a ship. This are some ideas for a future expansion
Those are interesting ideas, and I had a rather similar idea a while back. The problem is, I have no idea how to do this or if it even can be done.

My idea would have played out a bit differently and came from the X-spacesim series - have different versions of the same ship, but with an addendum to the name (like "Hauler", designating a bigger Cargo Bay, for example). But I would have done that by making clones of existing ships, so it would not have been an upgrade you could buy but you would have to buy another ship for that, i.e. a "Cobra MkIII Hauler" with a Cargo Bay of 55 tons etc.

If people come up with OXP ideas that are dependent on my OXP I will be honoured, but I have no plans of realising something like this myself at the moment.

Actually, my plans are more in the direction of creating a Realistic Shipyards V3.01 and discontinuing again the Standard and Strict versions ... because the "Strict Fanclub" can`t be pleased anyways imo.

V3.01 will have some bugs fixed that showed up in the stderr logfile, a reworked roles system, have 12 further ship OXPs merged in (with 16 additional player and a similar amount of new NPC ships), perhaps contain the possibility to rent escorts at equipment shops and/or "inbuilt" escorts for player carrier vessels, better viewpoints for the 2% or so of player ships that I am not completely happy about view-wise, and another alternate additional shipyard that comes with a mission, which will presumably be provided by CaptKev.

Beyond that, the development of the Realistic Shipyards will come to an end. I have no intention of further upgrading it beyond that except the odd bugfix that might become nescessary. I have another project for an OXP that would build on the Realistic Shipyards, but first things first.

Cheers

L

.

Posted: Sun Apr 27, 2008 10:58 am
by Lestradae
Hi. :idea:

Another update from the wonderful world of download statistics.

Since about 4 days ago, when I triple-released the Realistic Shipyards OXP, the versions have been downloaded:

Strict Version: .......... 10 times
Standard Version: .... 15 times
Ultimate Version: ..... 74 times :shock:

Remember that, if you find a bug or anything that doesn`t work properly, or if it doesn`t seem to work on your system etc., you can anytime post it in this thread and I will see what I can do about it.

As yet, it seems that nothing serious has come up in-game. It works, basically. :)

Have fun 8)

L