Page 3 of 3

Re: The beginning of the game is too slow -- any workaround?

Posted: Thu Apr 16, 2015 1:21 pm
by Vincentz
...or use the excellent Start Choices addon.
tbh I was at the same conclusion (The beginning of the game is too slow -- ) in the very beginning.

Now (still a young player) I'm drifting in the opposite direction. Giving a Cobra Mk III is pretty big deal.

Re: The beginning of the game is too slow -- any workaround?

Posted: Mon Apr 20, 2015 9:05 am
by Norby
BobSongs wrote:
Is there an OXP that has variable mass-locks based on object masses?
Yes, from now. ;)

Re: The beginning of the game is too slow -- any workaround?

Posted: Mon Apr 20, 2015 6:16 pm
by BobSongs
Norby wrote:
BobSongs wrote:
Is there an OXP that has variable mass-locks based on object masses?
Yes, from now. ;)
Sweet! Read, found, installed and testing.

Results to date
Left dock and headed toward the sun. As I left the mass-lock effect of the station I noticed a small ship just at the periphery of my sensors. While glancing at the ship I noticed my torus drive was ready to go. I hit J and was off toward the sun. On my way I encountered an asteroid. I held my breath as I aimed my ship fairly close to it. My Torus shut down with a mass-lock warning. Shortly after passing the asteroid, the all-clear green light returned and away I went.

Perfect execution! I simply enjoyed the idea that a ship doesn't necessarily have to lock me down like some kind of punishment. I'm sure that this might have not much of an impact if I fly straight toward a ship on torus engines. But this is what I'd expect. The effect of this OXP is subtle but very desirable and equally appreciated.

Re: The beginning of the game is too slow -- any workaround?

Posted: Tue Apr 21, 2015 10:53 am
by ralph_hh
Does that kill Codys docking method, using Thorus Drive on Asteroid Mines?

€: Ah, I found this question answered in the related OXP thread.