
@all: just tested transport.oxp with the ai changes: I attacked a woma, then ran away towards a nearby coral starliner - the woma's escorts hit the coral by mistake then both woma, coral, and all escorts had a battle between them while I discreetly turned back to watch. Well worth getting an offender status for!

Transports.oxp v2.44, compatible with 1.70 coming up!. Available in the usual places (top of this thread, and inside the wiki) real soon now.
Edit: I re-read Comander MacLane's post and yes, the non-bugfix I suggested disables auto_ai only for escorts. It would make sense if auto_ai was fully switchable, though. I doubt my non-bugfix will be added to Oolite as it is!
