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Re: Multiple front lasers
Posted: Mon Sep 17, 2012 1:29 am
by ozhank
Has the Liberator from Blake's 7 been updated/retextured to work with latest stable version? I'm an old fan of the show.
Re: Multiple front lasers
Posted: Mon Sep 17, 2012 7:05 am
by Eric Walch
I don't think it is updated. In random hits you can find a fixed version though. I also changed the 3 different
definitions of the spike subentities into a single definition that is placed at 3 different rotations.
Re: Multiple front lasers
Posted: Mon Sep 17, 2012 10:58 am
by Commander McLane
Eric Walch wrote:I don't think it is updated. In random hits you can find a fixed version though. I also changed the 3 different definitions of the spike subentities into a single definition that is placed at 3 different rotations.
I did that, too, for the original OXP, which I have recently re-installed.
Also, it doesn't need updating. Any pure ship OXP that was made for Oolite 1.65 (or even earlier) will work with any newer version of the game, because there were no fundamental changes to the way ships are created and defined.
The only thing you may want to change in the OXP is to remove the script.plist. It spawns a Liberator each time you launch from a station, which gets silly after just a few launches. I guess it was only meant as a test script during the creation of the OXP.