Posted: Sun Jun 03, 2007 6:48 pm
Its on Oosat1. A list of download links to (pretty much) all the OXPs is on the Wiki here :- http://wiki.alioth.net/index.php/OXP
For information and discussion about Oolite.
https://bb.oolite.space/
See hereMiangele wrote:that pirate cove oxp that got mentioned sounds quite interesting. where would one go about getting it? i've never seen it on oosat2 (although i imagine that it;s actually part of some oxp that i have in fact seen)
No, the bounty is what you earn for ridding GalCop space of that particular pirate.Miangele wrote:anyway, just curious, but you do get paid for hunting down pirates? i see some bounty counter come up when i shoot one down, but i'm not entirely sure if that's bounty i'm owed, or bounty that's on ME. er, right. i might be going somewhere with that.
The station is and remains the property of GalCop, a means for the planet to trade with the greater galaxy without copious noisy (and often environmentally damaging) spaceship ruining the atmosphere. The Tech level is the planet's and the station stocks and sells produce based on that Tech LevelMiangele wrote:anyway, would it be easier to destroy and create new stations over time than to change a planets tech level? i'm not to sure how the internal scripting things work. though, i'm assuming what the station sells is based on its planet? hm. what about just changing the station's model every so often?
How much of this is implementable in modern v.1.90 Oolite?Miangele wrote: ↑Sun Jun 03, 2007 6:28 amoolite seems to contain a lot of the features from archimedes elite -- namely ships moving in formation and a world happening around you. so while you don't see systems changing hands or government, you at least see other people that aren't you. did you ever encounter ships in the elite sequels that weren't pirates or mission targets? i never saw any, and that disappointed me. such a dead universe.
has anyone played space rangers 2? as far as dynamic universes go, that's quite excellent. it has a lot of semi-unique and named pilots which are individually ranked, the war with the dominators carries on with or without you, systems fall and are won back even if you aren't involved, the tech level changes as you play, there are semi-unique weapons, a dynamic economy, and nice factions. and planet government i believe can change. very well done. i think that's the sort of thing you guys are talking about.
i guess the x series is also dynamic but the x series loses a lot of the playability elite has because x is like really really confusing.
Bounty System doesn't, but the GalCop Most Wanted OXP does - it creates and maintains a list of high-bounty individuals that move around the galaxy independently.Cholmondely wrote: ↑Mon Oct 11, 2021 3:45 pm*semi-unique and named pilots which are individually ranked? - (Does Bounty System really do this?) Is it doable?
All aspects of a planet (economy, govenment, description) are scriptable, so yes.Cholmondely wrote: ↑Mon Oct 11, 2021 3:45 pm*systems fall and are won back? - is this doable?
*tech level changes as you play?
*dynamic economy?
*changeable planet government?
Commander McLane wrote: ↑Wed Feb 21, 2007 10:16 amThis is taking up an idea Killer Wolf posted in the "A Pirates Joice"-thread:I definitely support the idea of the systems in Oolite being more dynamic, but in a broader sense, not influenced by the player. If you play long enough to become ELITE pretty much in-game-time will have passed. So it would be actually quite strange if nothing would change in the Ooniverse during that time. As we have a total of 8*256=2048 planets it sounds quite likely to me that at least some would change their government system during playtime. Revolutions happen in feudal and dictatorship systems, setting up democracies or communist governments. The military attempts coups in democracies or corporate states, making them dictatorships or (if they fail) anarchies. Statal entities in multi-government systems can unite, forming a unified government of one kind or the other.Killer Wolf wrote:Re Anarchy.oxp, I'd quite like to see a reverse scenario : the innocent habitants of a system are hacked off w/ the pirates buggering up their trades, so a set of missions could be made to wipe a bunch of pirates out and assault a bigger, meaner Rock hermit pirate base, thereby actually making a system no longer Anarchic, resulting in much wealth in reward and the adulation of the local girlies.
that would actually be quite interesting - veering off here on a tangerine - ie, making the system status more dynamic. consider - if you do a lot of pirating, the system will become more dangerous, and the market prices could rise substantially....make yourself a nice little market
Also planets can advance (or stumble) in their economical and technical development, thereby raising or decreasing their TL or agricultural/industrial status.
We just have to look out of the window to RealLifeTM and see what changes are happening even on a short-to-medium timescale on earth with its mere 200 countries. Then it seems very, very odd that the far bigger Ooniverse should be so static!
I think it's even possible without hard coding. An OXP could be changing selected planetinfo very, very slowly every now and then. The only question is: Should it be done randomly (therefore differently for every player) or should someone invent and script a certain line of development and change in the Ooniverse that would be the same in each game?
The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and perhaps the wealthiest of them can still pretend to. The trade ships that once safely travelled between planets now have to be well armed and escorted to fend off pirate attacks, from small-time criminals desperate for their next meal, to powerful robber barons extracting tithes from everyone who passes through their space.
The Cooperative's police force, concentrated near a few influential planets, can no longer maintain order. The mercenaries they hire for a few credits a kill are too few, too unreliable to do so either. And in the darkness between the stars, an old enemy lurks, fearless, perhaps waiting for order to collapse entirely.
In my personal changes of extra station placement, Galaxy Chart 4 gets much more restricted station types -- typically none I consider "rich palaces" like Nephthys or Nuit.Cholmondely wrote: ↑Wed Aug 02, 2023 9:11 amIgnoring the absurdities and trying to make sense of what there is, it would seem to me that the dominant power in Galaxy 4 could well be the Communists - with Communist political parties in many/most of the democratic states, with Communist Governments warring with the others down on the MultiGovs and with communist agents at work in the Anarchies.
By the teeth of Lord Giles! Will those evil commies stop at nothing?
I mean as out-of-game programming knowledge how it works.Cholmondely wrote: ↑Fri Aug 04, 2023 10:18 amBy the teeth of Lord Giles! Will those evil commies stop at nothing?
So tell us - what is it that you know? And why are the rest of us labouring in ignorance?