Re: Secondary Market Definitions Defined
Posted: Fri Dec 15, 2023 2:53 pm
So, what can we do to the markets? We want to discount farming goods, and because this is a big station, the market capacity needs to be increased.
shipdata.plist
And that produces this (at Tibionis):
Which isn't bad for a first pass. Thoughts? Where do we take this next?
shipdata.plist
Code: Select all
"hathor" = {
...various settings...
market_capacity = 256; // we're giving this station a big capacity
market_definition = (
{
type = "class";
name = "oolite-farming";
price_multiplier = 0.7; // big discounts on farming goods
quantity_multiplier = 1.5; // with more for sale
},
{
type = "class";
name = "oolite-mining";
quantity_multiplier = 0.0; // no mining products
},
{
type = "class";
name = "oolite-luxury";
quantity_multiplier = 0.0; // no luxury products
},
{
type = "class";
name = "oolite-restricted";
quantity_multiplier = 0.0; // no illegal products
},
{
type = "default";
price_multiplier = 0.92; // a general discount on prices over the main station
quantity_multiplier = 1.2; // with usually a bit more for sale
},
);
Which isn't bad for a first pass. Thoughts? Where do we take this next?