I had a bug with Oolite a few years ago where I hyperspaced out from inside the main planet's atmosphere...on arrival in another system (or interstellar space), any movement was treated as though I was still trying to fly through that planet's atmosphere, so my ship heated up and exploded.
It's not a bug. It is the crack in spacetime created by the warp drive that in such a combination took a whole bit of atmosphere with the ship. How should an artificially created wormhole distinguish the initiator from it's surrounding? This effect is also used when one ship opens a wormhole and multiple run through.
Having written that I am wondering if it's possible to open a wormhole without going through yourself. For example I'd like to create a wormhole behind my ship to send pirates elsewhere...
I am wondering if it's possible to open a wormhole without going through yourself. For example I'd like to create a wormhole behind my ship to send pirates elsewhere...
No, it was a BUG. Even if I moved slowly for long enough to "clear" the nonexistent atmosphere tag-along and then at max speed...it would kill my ship every time. Please don't argue with me on that one.
Having written that I am wondering if it's possible to open a wormhole without going through yourself. For example I'd like to create a wormhole behind my ship to send pirates elsewhere...
I've had a wormhole bomb that's dropped like a q-bomb for ages, but it's very expensive (considering it contains basically a 1-shot jump drive), slow-to-activate, and fragile. (All these conditions are that way by design, mostly for game balance reasons.) Not really what you want...as the created wormhole is small due to the creating "ship" (the q-bomb like device) being tiny. Any trailing pirates are likely to accidentally avoid it.