It's only set up that way, cause fictional logic incoming:
The po don't have the resources to give much care.
The Guild, however, gives a great big damn about the security of exclusive equipment, and has the resources to do something about it.
All that said, very rarely does a bandit manage to jack a mk1 Raptor: You'll know it by the gaudy paint job the pirate resprayed it with, and the huge bounty the Guild placed on it insuring it's destruction. Not to mention the array of PBWs it's shooting at you...
[RELEASE] A small collection of new and refreshed stuff
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- Cmdr Wyvern
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Re: [RELEASE] A small collection of new and refreshed stuff
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
Re: [RELEASE] A small collection of new and refreshed stuff
I too have observed this problem, it was in a battle between the black monk gunship and some cops. Does anyone know why this is happening?Cmdr Wyvern wrote: ↑Sun May 01, 2022 5:01 pmSome weirdness going on with the missile.
If you have Broadcast Comms installed, the missile will thank you for the assist when it reaches it's target and detonates.
There's nothing there has has anything to do with comms, it shouldn't talk. A weird little thing I can't fix. Must be a glitch in Broadcast Comms, or even more fundamentally in Oolite itself.
- montana05
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Re: [RELEASE] A small collection of new and refreshed stuff
My first guess would be that somewhere a check forszaumix wrote: ↑Sat May 14, 2022 1:05 amI too have observed this problem, it was in a battle between the black monk gunship and some cops. Does anyone know why this is happening?Cmdr Wyvern wrote: ↑Sun May 01, 2022 5:01 pmSome weirdness going on with the missile.
If you have Broadcast Comms installed, the missile will thank you for the assist when it reaches it's target and detonates.
There's nothing there has has anything to do with comms, it shouldn't talk. A weird little thing I can't fix. Must be a glitch in Broadcast Comms, or even more fundamentally in Oolite itself.
isPiloted
isn't working or not included at all. I think I can recall situations where burning fuel was contacted and hunted by the cops.Scars remind us where we've been. They don't have to dictate where we're going.
- Cmdr Wyvern
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Re: [RELEASE] A small collection of new and refreshed stuff
Boomstick Missile v1.2 in the wiki. The is-piloted issue was found and fixed, among other smaller errors.montana05 wrote: ↑Sat May 14, 2022 1:22 amMy first guess would be that somewhere a check forszaumix wrote: ↑Sat May 14, 2022 1:05 amI too have observed this problem, it was in a battle between the black monk gunship and some cops. Does anyone know why this is happening?Cmdr Wyvern wrote: ↑Sun May 01, 2022 5:01 pmSome weirdness going on with the missile.
If you have Broadcast Comms installed, the missile will thank you for the assist when it reaches it's target and detonates.
There's nothing there has has anything to do with comms, it shouldn't talk. A weird little thing I can't fix. Must be a glitch in Broadcast Comms, or even more fundamentally in Oolite itself.isPiloted
isn't working or not included at all. I think I can recall situations where burning fuel was contacted and hunted by the cops.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- montana05
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Re: [RELEASE] A small collection of new and refreshed stuff
While it's certainly better to explicit define it, the mentioned problem most likely is in a broadcasting OXP or maybe the source-code itself.Cmdr Wyvern wrote: ↑Sat May 14, 2022 2:57 amBoomstick Missile v1.2 in the wiki. The is-piloted issue was found and fixed, among other smaller errors.
isMissile
or isMine
should be part of standard checks.Scars remind us where we've been. They don't have to dictate where we're going.
- Cmdr Wyvern
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Re: [RELEASE] A small collection of new and refreshed stuff
Making sure the missile and all it's submunitions had unpiloted = yes set in shipdata seems to have stopped it's yakking.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- montana05
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Re: [RELEASE] A small collection of new and refreshed stuff
This will certainly help, thank you for your effort.Cmdr Wyvern wrote: ↑Sat May 14, 2022 5:07 amMaking sure the missile and all it's submunitions had unpiloted = yes set in shipdata seems to have stopped it's yakking.
Btw, do you plan to upload your work to the expansion manager and if yes how you intend to do it ? I could assign an account for you, or I could upload in your name. The second choice would include that I have a quick look at it and, if necessary, tweak a little to avoid known discrepancies with other OXP's. No guarantees, so, there could always be something I missed.
Could you, by any chance, remember what missile was fired ? This problem existed in the past but I was not able to narrow it down.
Scars remind us where we've been. They don't have to dictate where we're going.
Re: [RELEASE] A small collection of new and refreshed stuff
I didn't target the missile so I had no name to it. However, unless Black Monks introduces weapons for its gunship, I would say I am very confident it was a standard hardhead. Although I have someone's mod that makes standard missiles a little ECM resistant and hardheads slightly less than ECM bulletproof, not sure if that matters in terms of code but the gunship's missiles were more or less bulletproof the whole battle