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Re: Tech Shuffle
Posted: Thu Jul 17, 2025 9:12 am
by Cholmondely
Redspear wrote: ↑Thu Jul 17, 2025 7:24 am
I'm not complaining, just curious... What made you think this thread was the place to post it?
Because you are the
one person currently experimenting with access to equipment/ship upgrades. You seemed the most obvious person to take an interest in the idea. I'd not thought it could be done in an OXP though!
Re: Tech Shuffle
Posted: Thu Jul 17, 2025 10:25 am
by Wildeblood
And, for make benefit of those who came in late, what exactly are "yaw boosters" supposed to do?
Re: Tech Shuffle
Posted: Thu Jul 17, 2025 11:47 am
by Cholmondely
Wildeblood wrote: ↑Thu Jul 17, 2025 10:25 am
And, for make benefit of those who came in late, what exactly are "yaw boosters" supposed to do?
Apologies - started replying and then got severely distracted...
I unearthed (unlaved?) an
old post suggesting that Yaw Boosters should be an
optional piece of equipment.
stevesims wrote: ↑Wed Mar 09, 2005 1:29 pm
Just catching up, or trying to...
My fave version of classic Elite was the Arc one, which featured yaw boosters. I think they were actually a purchasable upgrade, rather than a mission reward. I'd love to see them included in Oolite, for completeness sake if nothing else.
To be honest though I rarely used them, since I was an old-school Electron/BBC Elite player so they didn't fit into my mental flight model. Still, having seen people play ArcElite who hadn't learnt Elite on the BBC they generally made good use of the yaw boosters. Their addition would I'm sure be most welcome.
Phkb then came in and said that he thought he could OXP it, removing Yaw at game start and then making it available for a price later.
But it also fixes the issue of NPCs not using yaw unless they have side lasers - and no vanilla game NPCs having side lasers - and thus giving an unfair advantage to players. Perhaps it should be teamed up with the
Skilled NPCs OXP which can give the vanilla game ships side lasers?