Interesting observation!
Herewith a grab-bag of musings:
Orbital Stations
should offer more, inevitably.
For a start, the economics (and the time/effort/danger/wear & tear involved in planetary landing) dictate that most pilots will not land but merely dock at the orbital station.
One presumes that in a low TL system (
eg. Maesin, TL1, Anarchy) the technology to do anything much with a spaceship will be concentrated on the (safe) orbital station.
That is an extreme example, granted.
But at the other extreme, Ceesxe, one presumes again that such technology will be concentrated at the orbital stations. The economics of traversing the gravity well combined with the low gravity for handling massive objects (and the abundance of minerals in space) would seem to prefer this.
Parcels
I'm not convinced about parcels. Maybe some (illegal, better-paying?) might be available downplanet, but one would expect more pilots docking at the orbital station - and that the contracts would be available there.
So what might be expected down planet?
1) Special equipment? Illegal equipment?
I'd always reckoned that the more dodgy stuff in Weapon Laws OXP would be available
on the planet surface, rather than the GalCop controlled orbital. The same might well be true for special equipment. With the seeming lack of Spaceship and Spacestation manufacturing in space, it would presumably to have to take place on the planet surface.
(Manufacturing stations: Riredi (G1: Coluber ships), Taranis (G1: Outriders & Navy Frigates), Aquarian Ship-building corp (G3)
Oodulldorf (G6: Draven ships) and then
Mandotech Shipyard (one in each Galaxy) &
Griff Research Limited (in G7) - neither - shown at bottom - look particularly convincing).
And note that Vetitice (G1, home of GASEC, manufacturer of the Vanilla game stations, Globe & Superhub, and the Orisis and Tigershark liners) has
nothing visible in space. This of course contradicts what was said above about the economics militating against planet-side fitting of equipment. Perhaps those systems with planetary ship-building could also offer F3 equipment, but not the rest (unless they were illegal shipyards outfitting pirates).
2)
Large Black Market (how does one keep a
large black market invisible to the authorities on an orbital station? If one can buy off/threaten the GalCop stationmaster, possibly. But otherwise?)
Manufacturing Stations (Mandotech, Griff Research)
